AUDIO PROGRAMMING - 2018/9
Module code: TON3016
Music and Media
COLEMAN P Dr (Music & Med)
Number of Credits
FHEQ Level 6
Module cap (Maximum number of students)
Overall student workload
Independent Study Hours: 106
Laboratory Hours: 44
|Assessment type||Unit of assessment||Weighting|
|Coursework||BASIC PROGRAMMING ASSIGNMENT||20|
|Coursework||INTERMEDIATE PROGRAMMING ASSIGNMENT||30|
|Coursework||ADVANCED PROGRAMMING ASSIGNMENT||50|
Prerequisites / Co-requisites
• Level 4 Acoustics and Computer Audio Systems A & B • Level 4 Electronics and Audio Signal Processing A & B
This module is designed to provide you with the programming skills necessary to implement signal processing algorithms on audio data.
Introduce techniques and processes in designing and programming software;
Enable you to implement audio signal processing algorithms in C/C++.
|1||Specify a programme design using pseudo-code||CT|
|2||Code, test and debug a software audio processor using C/C++||KP|
|3||Realise a time-domain DSP algorithm using C/C++||KP|
|4||Create programs using both procedural and object-oriented paradigms||KP|
|6||Use of the command line||PT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Indicative content includes:
• the C and C++ programming languages;
• procedural and object-oriented paradigms;
• programming techniques, including modular construction, reuse and testing;
• handling audio data and audio files;
• using existing audio libraries;
• implementing time-domain DSP algorithms in software.
Methods of Teaching / Learning
The learning and teaching strategy is designed to: develop your programming skills using the C and C++ programming languages, particularly with respect to processing audio files and audio data. These skills are developed via workshops, which are designed to develop: practical skills (e.g. using an IDE and the command line), your knowledge of C and C++, your problem solving skills (in order to debug your programs), your approach to program design and construction, your knowledge of time-domain DSP, and your knowledge of procedural and object-oriented programming paradigms.
The learning and teaching methods include:
• two two-hour workshops per week;
• coursework assignments and feedback.
The assessment strategy is designed to provide you with the opportunity to demonstrate practical programming skills, especially with respect to processing audio files and data.
Thus, the summative assessment for this module consists of:
• coursework – three coursework assignments:
o coursework 1 – command-line based programming task (addresses learning outcomes 1-2);
o coursework 2 – file-based programming task (addresses learning outcomes 1- 2);
o coursework 3 – plugin-based programming task (addresses learning outcomes 1-4).
Formative assessment and feedback
There are no formative assessment components for this module, but formative feedback will be given to you during the workshops and in tutorials.
Written feedback will be given to you on the coursework. Verbal feedback will be given during the workshops.
Reading list for AUDIO PROGRAMMING : http://aspire.surrey.ac.uk/modules/ton3016
Programmes this module appears in
|Music and Sound Recording (Tonmeister) BSc (Hons)||1||Optional||A weighted aggregate mark of 40% is required to pass the module|
|Music and Sound Recording (Tonmeister) BMus (Hons)||1||Optional||A weighted aggregate mark of 40% is required to pass the module|
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2018/9 academic year.