EXPERIENCING THE MOVING IMAGE - 2018/9

Module code: DMA1013

Module Overview

This module provides you with an exciting opportunity to explore a fascinating range of moving image experiences. In doing so, it will allow you to familiarize yourself with the details of key seminal works, drawn from the recent history of film, TV and Games. It will also provide you with the opportunity to develop a critical awareness of successful screen experiences.

Module provider

Music and Media

Module Leader

STEWART G Dr (Music & Med)

Number of Credits: 15

ECTS Credits: 7.5

Framework: FHEQ Level 4

JACs code: P310

Module cap (Maximum number of students): 50

Module Availability

Semester 2

Prerequisites / Co-requisites

N/A

Module content

Indicative content includes:

• An introduction to screen-based media;
• Analysis of cinematography and editing;
• Analysis of mise-en-scène and action;
• Practical screen semiotics;
• Exploration of narrative conventions;
• Genre and intertextuality;
• Ludology and games analysis; and
• The cultural contexts of moving image production

Assessment pattern

Assessment type Unit of assessment Weighting
Coursework Proposal and Presentation 30
Coursework Essay 70

Alternative Assessment

N/A

Assessment Strategy

The assessment strategy is designed to provide students with the opportunity to demonstrate awareness of key moving image texts and knowledge of the analysis of moving image experiences (assessment and essay) Thus, the summative assessment for this module consists of:


Proposal for the curation of a Film, TV, Animation and/or Interactive Media Festival, with reflective commentary (30%)
Essay, 2000 word (70%)


Students will be provided with a range of formative feedback opportunities.These include feedback given during screening discussions and seminars. Specific feedback on assessment preparations will be provided during group and one-to-one tutorial sessions.

Module aims

  • Provide students with a theoretical understanding of screen-based media experiences
  • Provide students with an opportunity to conduct an in-depth exploration of key film and game texts
  • Provide students with the key concepts of film and games studies
  • Introduce students to the key practices of film analysis
  • Introduce students to the key practices of games analysis

Learning outcomes

Attributes Developed
001 Identify and describe, using the formal language of the subject, the production elements that make-up a Moving Image Experience CKT
002 Demonstrate understanding of the historical influence of narrative, genre, setting, game-play etc. on contemporary moving image experiences CKT
003 Conduct an effective film/TV analysis of a selected text, using the academic vocabulary of the subject CK
004 Work effectively in groups, in order to deliver a presentation PT
005 Articulate ideas and information comprehensibly in visual, oral and written forms PT
006 Present ideas and work to a variety of audiences PT

Attributes Developed

C - Cognitive/analytical

K - Subject knowledge

T - Transferable skills

P - Professional/Practical skills

Overall student workload

Personal Tutorial Hours: 2

Workshop Hours: 1

Independent Study Hours: 120

Lecture Hours: 15

Seminar Hours: 10

Tutorial Hours: 2

Methods of Teaching / Learning

The learning and teaching strategy is designed to:

Provide you with the opportunity to cultivate a creative and critical understanding of contemporary screen-based media. It will do this through a series of screenings/game sessions that are supported by preliminary lectures and active group discussions.

In doing so, it will allow you to gain verbal and written skills in practical film and game analysis. It will also provide you with the opportunity to develop skills in expressing your ideas individually, and as part of a group.

The learning and teaching methods include:

• Lectures
• Screenings/Discussions
• Game Play-throughs/Demonstrations/Discussions
• Group Tutorials
• Individual Tutorials
Preliminary lectures will provide you with the key vocabulary of film and games studies. In subsequent weeks, you will cultivate your skills in deploying this vocabulary through practical analysis of the films and games provided in the screenings/game sessions.

You will also be provided with group and individual tutorials to help you to focus your work for the assessments and to give formative feedback and assertain any issues or troubleshooting requirements.

Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.

Reading list

Reading list for EXPERIENCING THE MOVING IMAGE : http://aspire.surrey.ac.uk/modules/dma1013

Other information

N/A

Programmes this module appears in

Programme Semester Classification Qualifying conditions
Digital Media Arts BA (Hons) 2 Compulsory A weighted aggregate mark of 40% is required to pass the module

Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2018/9 academic year.