ANIMATION PRACTICE - 2020/1
Module code: DMA2014
In light of the Covid-19 pandemic, and in a departure from previous academic years and previously published information, the University has had to change the delivery (and in some cases the content) of its programmes, together with certain University services and facilities for the academic year 2020/21.
These changes include the implementation of a hybrid teaching approach during 2020/21. Detailed information on all changes is available at: https://www.surrey.ac.uk/coronavirus/course-changes. This webpage sets out information relating to general University changes, and will also direct you to consider additional specific information relating to your chosen programme.
Prior to registering online, you must read this general information and all relevant additional programme specific information. By completing online registration, you acknowledge that you have read such content, and accept all such changes.
Animation is the essential precursor of live action film, and indeed of all of contemporary moving image media. With today's explosion in 2D and 3D CGI, photoreal VFX and digital moving image synthesis, all of which are based on animation's core principles, the animated form is now - arguably - analogue film's successor. Understanding of the techniques and practices of animation has become an essential part of the digital media artist's armoury. It is also an inspiring and supremely creative artform - an intricate and exacting pleasure in which this module invites you proudly to engage. Enjoy!
Music and Media
WEINBREN Jon (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 5
JACs code: W615
Module cap (Maximum number of students): 24
Prerequisites / Co-requisites
The Art of Visual Storytelling, Composition and Graphic Design, Motion Graphics and Animation (By arrangement with the module leader or programme director, we may be able to waive some of these pre-requisites, but this would normally involve substantial self-driven study prior to the module)
• Principles of Animation
• Techniques and Media
• Analogue and Digital
• Character Design and Development
• Pose and Gesture
• Movement and Timing
• Narrative Structures and Story Forms
• Experimental Animation
• Storyboarding for Animation
• Animatics: Shots and Timings
• Staging • Art Direction
• Editing and Montage
• Putting it all Together
|Assessment type||Unit of assessment||Weighting|
|Coursework||Coursework - Creative Project||100|
The module is designed to cumulatively develop both conceptual and practical animation skills, knowledge and understanding through a series of workshops and exercises.
The assessment strategy is to continuously practice, feedback and refine works-in-progress during the course of the module.
Summative assessment is provided at the end of the module, on the basis of the cumulative progress made by the student during the module, as well as on the student's response to a creative brief set for the students to interpret and undertake in the form of a short self-contained animated sequence.
Formative assessment is provided regularly during the module through both tutor critique and peer review.
- To develop visual fluency, flair and creativity
- To develop a practical appreciation of animation
- To develop practical animation skills using a variety of techniques
|001||Demonstrate an understanding of classical and contemporary animation through different film references and connection with other artistic practice||CK|
|002||Apply practical skills needed to create animated characters as well as animated objects and effects.||KP|
|003||Apply different narrative structures, film language and experimental form to animation projects||KP|
|004||Demonstrate fluency in audio-visual storytelling and creativity through development and experimentation with the animated moving image||CKP|
|005||Plan, manage and produce a creative animated project||PT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Overall student workload
Workshop Hours: 18
Independent Study Hours: 120
Lecture Hours: 4
Seminar Hours: 4
Tutorial Hours: 2
Practical/Performance Hours: 2
Methods of Teaching / Learning
Hands-on Workshops; Demonstrations; Lectures; Tutorials; Group and Peer Presentation; Self-Study
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Reading list for ANIMATION PRACTICE : http://aspire.surrey.ac.uk/modules/dma2014
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2020/1 academic year.