INTRODUCTION TO AUDIO VISUAL TECHNOLOGIES - 2020/1
Module code: PRO1024
The purpose of this module is to introduce students to the context for audio visual technologies associated with theatre production.
This module reflects the programme's aim to produce practitioners with specialist knowledge. This module will serve as a general introduction to audio visual technologies for students whose area of professional interest may be elsewhere, or as an introduction to professional practice for students who wish to make audio visual technologies a lasting part of their skillset.
Guildford School of Acting
DIGNEY Samuel (GSA)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 4
JACs code: W443
Module cap (Maximum number of students): N/A
Prerequisites / Co-requisites
All prior Level 4 modules.
Indicative content includes:
- Use of projected media in the creation of contemporary performance.
- An introduction to analysis and critique of the role of digital scenography and the A/V designer in specific examples of live performance production.
- The function and potential of audio visual technologies in a live performance environment.
- Exploring a range of techniques for developing content.
- Introduction to media creation and the associated technologies and software.
|Assessment type||Unit of assessment||Weighting|
|Practical based assessment||Presentation||50|
The assessment strategy is designed to provide students with the opportunity to demonstrate knowledge acquired about practitioners engaged with audio visual technologies in the creation of live performance. It also offers students the opportunity to show skills in analysis of the use of audio visual technologies.
Formative Assessment (which is designed to help structure your learning)
Students will receive feedback on their development via one-to-one tutorials and during the sessions or workshops. In addition to this, you will also undertake several formative learning tasks to help structure your learning.
Summative Assessment (for which you receive a formal ‘grade’ at the end of the module)
Assessment 1: Reflective Journal/Video Diary
Your video diary should support your learning by signposting key ideas and practices introduced as part of the module. All journals will be created and submitted via SurreyLearn. It should aim to record the discussions undertaken in the sessions as well as evidencing your further research into the subject. We encourage you to hone in on practices and approaches that you are most interest in. Equally, the video diary should aim to demonstrate your responses to particular practices, employing evidence of further research where applicable.
Assessment 2: Practical Project
A short presentation to a given brief demonstrating the application of audio visual technologies to the creation of contemporary theatre production.
A full brief will be delivered at the onset of the module.
All citations from academic texts that you use in your essay must be referenced according to the rules of the Harvard system. A bibliography must therefore be provided at the end of your essay, laid out according to the Harvard system.
- Introduce students to the current use of projection and media in performance
- Introduce students to examples of audio visual technology in the fields of live performance.
- Provide students with first-hand experience of fully integrated audio visual technologies current in theatre and live
- Provide students with the opportunity to begin exploring media technologies associated with theatre and live performance
|001||Identify current practitioners whose use of audio visual technologies contributes the creation of contemporary theatre practice.||K|
|002||Demonstrate a practical knowledge of the use of media as an integral part of performance design.||K|
|003||Demonstrate a practical understanding in the use audio visual and media technologies||CK|
|004||Demonstrate evidence of investigation and experimentation into the use of audio visual technologies in theatre production||PT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Overall student workload
Workshop Hours: 18
Independent Study Hours: 119
Lecture Hours: 12
Tutorial Hours: 1
Methods of Teaching / Learning
The teaching strategy for this module aims to open up a dialogue among students about what constitutes effective, integrated use of audio visual technologies in the creation of live performance.
The learning and teaching methods include:
- Practical group workshops
- Independent research and content development
This module attempts to facilitate key areas of the Programme's learning and teaching strategy specifically those defining demonstration and review within workshops, rehearsals, productions, practical classes, laboratory/studio-based practice, lectures, seminars, tutorials and tutor and learner-directed practical projects evidencing core, elementary theory and practice.
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Reading list for INTRODUCTION TO AUDIO VISUAL TECHNOLOGIES : http://aspire.surrey.ac.uk/modules/pro1024
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2020/1 academic year.