INTERACTION DESIGN - 2022/3
Module code: DMA2002
In light of the Covid-19 pandemic the University has revised its courses to incorporate the ‘Hybrid Learning Experience’ in a departure from previous academic years and previously published information. The University has changed the delivery (and in some cases the content) of its programmes. Further information on the general principles of hybrid learning can be found at: Hybrid learning experience | University of Surrey.
We have updated key module information regarding the pattern of assessment and overall student workload to inform student module choices. We are currently working on bringing remaining published information up to date to reflect current practice in time for the start of the academic year 2021/22.
This means that some information within the programme and module catalogue will be subject to change. Current students are invited to contact their Programme Leader or Academic Hive with any questions relating to the information available.
Technology and its interfaces form part of our everyday lives. How we engage with these tools, artifacts, devices and access their content – whether it be for edification, education, entertainment or utility – profoundly effects the way we live and thrive. This module is all about designing those interfaces, interactions and experiences; how to apply technical and creative skills to make the things around us more usable and indeed useful.
Music and Media
FROHLICH David (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 5
JACs code: P310
Module cap (Maximum number of students): N/A
Overall student workload
Workshop Hours: 15
Independent Learning Hours: 128
Lecture Hours: 7
Prerequisites / Co-requisites
Indicative Content includes:-
- Requirements methods
- Requirements workshop
- Design methods
- Design workshop
- Evaluation methods
- Dimensions of user experience
- Designing media seminar
|Assessment type||Unit of assessment||Weighting|
|Coursework||COURSEWORK - PORTFOLIO||50|
|Coursework||COURSEWORK - PROTOTYPE||50|
The assessment strategy is designed to provide students with the opportunity to demonstrate their knowledge of key concepts in the field, to critically assess the design of interactive things, and to plan requirements, design and evaluation activities with respect to digital media systems.
Thus, the summative assessment for this module consists of:
- Coursework (portfolio) An extended project including a user requirements study and application of findings to generate a novel design response. Students will work in pairs for this project to encourage the learning of collaborative work dynamics. Students present their initial project findings in for peer review and feedback prior to completion.
- Coursework (prototype). Students are tasked to generate a prototype realisation of their interactive design using simple prototyping software tba. They will be assessed on the quality of the prototype, its documentation and a live demonstration to the class.
Formative assessment and feedback
- Students present their project findings for peer review and feedback prior to completion.
- Each contact session involves practical exercises whose results are shared with peers and the lecturer for feedback. In addition, two workshops involve live generation and feedback on work. The student-led seminar sessions give student’s an opportunity to prepare a formal presentation of their work and receive feedback from peers and the lecturer.
- User-centred approaches to digital media experience design and innovation
- Two forms of design research; research for design and research through design.
- Identify and work at key stages in the design lifecycle
|001||Understand the relevance of human computer interaction and interaction design for the creation of digital media art||K|
|002||Articulate theories and concepts of user experience.||K|
|003||Generate interactive system concepts and design envisionments independently and/or collaboratively in response to set briefs and/or as self-initiated activity||C|
|004||Collect and analyse interactive behaviour and affective responses to inspire and refine design||C|
|005||Conduct a user requirements study||P|
|006||Represent the design of a novel interactive artefact or system at different levels||P|
|007||Conduct a user evaluation study||P|
|008||Work creatively and collaboratively with other members of a team||T|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Methods of Teaching / Learning
22 contact hours consisting of:
- Lectures presentations, paired with discussion and practical work
- Guest lecture(s) and discussion period(s)
- student-led seminar sessions
- revision and recap
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Upon accessing the reading list, please search for the module using the module code: DMA2002
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2022/3 academic year.