DIGITAL AESTHETICS - 2022/3
Module code: DMA2007
In light of the Covid-19 pandemic the University has revised its courses to incorporate the ‘Hybrid Learning Experience’ in a departure from previous academic years and previously published information. The University has changed the delivery (and in some cases the content) of its programmes. Further information on the general principles of hybrid learning can be found at: Hybrid learning experience | University of Surrey.
We have updated key module information regarding the pattern of assessment and overall student workload to inform student module choices. We are currently working on bringing remaining published information up to date to reflect current practice in time for the start of the academic year 2021/22.
This means that some information within the programme and module catalogue will be subject to change. Current students are invited to contact their Programme Leader or Academic Hive with any questions relating to the information available.
An optional course of the second year of the programme, aimed at students particularly interested in gaining skills of aesthetic approach and analysis of digital media arts and objects.
Music and Media
POULAKI Maria (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 5
JACs code: W200
Module cap (Maximum number of students): N/A
Overall student workload
Independent Learning Hours: 117
Lecture Hours: 27
Seminar Hours: 6
Prerequisites / Co-requisites
Indicative content includes:
- Introduction to aesthetics
- Aesthetic approach of various digital objects, processes and metaphors (e.g. the desktop metaphor, crashes, bugs, errors, and glitches)
- Aesthetics of code
- Interface aesthetics
- Aesthetic analysis of digital arts case studies
|Assessment type||Unit of assessment||Weighting|
|Oral exam or presentation||GROUP PROJECTS & PRESENTATION||40|
An individual presentation (live or recorded) may be submitted as an alternative to the group presentation
The assessment strategy is designed to test students’ subject knowledge and analytical skills (Essay) and to design and share a digital art project that self-consciously thematises and develops the aesthetics of a digital object (Group Project).
Thus, the summative assessment for this module consists of:
- Written essay (2500 words), (week 10)
- Group Project with presentation (week 14)
Formative assessment and feedback
Will include individual short essay tasks (weeks 2 and 7) and group presentation of project ideas (week 3). Feedback will be given in one-to-one tutorials and during seminars.
- Demonstrate how digital objects and interfaces transform our aesthetic experience (along with our everyday conduct and behavior)
- Consider the role of digital arts in the transformation of aesthetic experience
- Highlight the visual, material and processual forms of digital culture as aesthetic objects, rather than simply as tools, services, or diagrams
- Provide an overview of the ways digital arts intervene in these forms
|1||Demonstrate understanding of aesthetic dimensions of digital objects and their uses.||KC|
|2||Demonstrate understanding of the implications and potential of digital aesthetics within the field of Digital Media Arts||KC|
|3||Understand the potential of Digital Media Arts to intervene in other cultural forms through aesthetic placement and design of (transformative) texts||KC|
|4||Produce an artifact designed with the remits of digital aesthetics in mind, with skill and imagination, by making appropriate use of relevant materials and processes.||PT|
|5||Respond to time-constrained briefs in creative and imaginative ways||PT|
|6||Study independently, set goals, manage their own workloads and meet deadlines||T|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Methods of Teaching / Learning
The learning and teaching strategy is designed to:
- Train students to reflect on the aesthetics of digital arts and objects
- Provide students with skills of aesthetic analysis that they will apply to the design of a digital object
Encourage students to experience in a knowledgeable way the aesthetic
- dimension of digital objects and digital artworks
- Enrich students’ overall engagement with the programme’s learning object and their creative practice as part of it
The learning and teaching methods include:
Lectures (3 hrs x 9 weeks) Seminars (3 hrs x 2 weeks), Group and individual formative tasks, Class discussion, Presentations.
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Upon accessing the reading list, please search for the module using the module code: DMA2007
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2022/3 academic year.