Module code: DMA2002

Module Overview

Technology and its interfaces form part of our everyday lives. How we engage with these tools, artifacts, devices and access their content – whether it be for edification, education, entertainment or utility – profoundly effects the way we live and thrive. This module is all about designing those interfaces, interactions and experiences; how to apply technical and creative skills to make the things around us more usable and indeed useful.

Module provider

Music and Media

Module Leader

FROHLICH David (Music & Med)

Number of Credits: 15

ECTS Credits: 7.5

Framework: FHEQ Level 5

Module cap (Maximum number of students): N/A

Overall student workload

Workshop Hours: 15

Independent Learning Hours: 128

Lecture Hours: 7

Module Availability

Semester 2

Prerequisites / Co-requisites


Module content


Indicative Content includes:-

  • Introduction

  • Requirements methods

  • Requirements workshop                               

  • Design methods                                

  • Design workshop

  • Evaluation methods

  • Dimensions of user experience

  • Designing media seminar

Assessment pattern

Assessment type Unit of assessment Weighting

Alternative Assessment


Assessment Strategy

The assessment strategy is designed to provide students with the opportunity to demonstrate their knowledge of key concepts in the field, to critically assess the design of interactive things, and to plan requirements, design and evaluation activities with respect to digital media systems.

Thus, the summative assessment for this module consists of:

  • Coursework (portfolio) An extended project including a user requirements study and application of findings to generate a novel design response. Students will work in pairs for this project to encourage the learning of collaborative work dynamics. Students present their initial project findings in for peer review and feedback prior to completion.

  • Coursework (prototype). Students are tasked to generate a prototype realisation of their interactive design using simple prototyping software tba.  They will be assessed on the quality of the prototype, its documentation and a live demonstration to the class.

Formative assessment and feedback

  • Students present their project findings for peer review and feedback prior to completion.

  • Each contact session involves practical exercises whose results are shared with peers and the lecturer for feedback.  In addition, two workshops involve live generation and feedback on work. The student-led seminar sessions give student’s an opportunity to prepare a formal presentation of their work and receive feedback from peers and the lecturer.

Module aims

  • User-centred approaches to digital media experience design and innovation
  • Two forms of design research; research for design and research through design.
  • Identify and work at key stages in the design lifecycle

Learning outcomes

Attributes Developed
001 Understand the relevance of human computer interaction and interaction design for the creation of digital media art K
002 Articulate theories and concepts of user experience. K
003 Generate interactive system concepts and design envisionments independently and/or collaboratively in response to set briefs and/or as self-initiated activity C
004 Collect and analyse interactive behaviour and affective responses to inspire and refine design C
005 Conduct a user requirements study P
006 Represent the design of a novel interactive artefact or system at different levels P
007 Conduct a user evaluation study P
008 Work creatively and collaboratively with other members of a team T

Attributes Developed

C - Cognitive/analytical

K - Subject knowledge

T - Transferable skills

P - Professional/Practical skills

Methods of Teaching / Learning

22 contact hours consisting of:

  • Lectures presentations, paired with discussion and practical work

  • Workshops

  • Guest lecture(s) and discussion period(s)

  • student-led seminar sessions

  • revision and recap

Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.

Reading list
Upon accessing the reading list, please search for the module using the module code: DMA2002

Programmes this module appears in

Programme Semester Classification Qualifying conditions
Digital Media Arts with Media Studies BA (Hons) 2 Optional A weighted aggregate mark of 40% is required to pass the module
Digital Media Arts BA (Hons) 2 Compulsory A weighted aggregate mark of 40% is required to pass the module

Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2019/0 academic year.