ADVANCED MICROECONOMICS 2 - 2019/0
Module code: ECOM064
This module presents key microeconomic concepts which form part of the core knowledge that would enable a student to pursue doctoral research in this field. The material focuses on game theory and information. It presents the four main models in game theory, which consist of static games with complete information, dynamic games with complete information, static games with incomplete information and dynamic games with incomplete information. The treatment will be rigorous, at a suitable pace. Emphasis will be given to economic applications.
CARMONA GM Prof (Economics)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 7
Module cap (Maximum number of students): N/A
Prerequisites / Co-requisites
Indicative content includes:
The problem of the commons
Existence of equilibrium
Games with an endogenous sharing rule
Interpretations of Nash equilibrium
Nash equilibrium correspondence
A double auction
Games of perfect information
Games of imperfect information and subgame perfect equilibrium
The folk theorem
|Assessment type||Unit of assessment||Weighting|
|Coursework||Coursework (4 problem sets)||30|
The assessment strategy is designed to provide students with the opportunity to demonstrate their technical skills relating to, and understanding of, economic problems involving game theory.
Thus, the summative assessment for this module consists of:
A two-hour exam worth 70% of the final mark.
Problem sets worth 30% of the final mark typically submitted in week 3, 6, 9 and 11.
Students will solve exercises on the board during classes. Group discussions. Office hours.
Students will receive verbal feedback during the lectures through direct interaction. Moreover, they will receive their problems sets back with written comments.
- Provide students with a thorough understanding of key microeconomic models, concepts and results.
- Enable students to prepare for research in this field.
- Enable students to develop the skills to work independently.
|001||Demonstrate an advanced understanding of key game-theoretical models, concepts and results||KC|
|002||State and prove, rigorously and in detail, results related to the material taught, in particular by using mathematics||KCT|
|003||Read, interpret and critically discuss the state-of-the-art papers and books related to the material covered||KT|
|004||Apply the concepts, tools and results to economic problems||KCP|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Overall student workload
Independent Study Hours: 117
Lecture Hours: 33
Methods of Teaching / Learning
The learning and teaching strategy is designed to: develop students’ independent research skills, by training them to do critical analysis of papers in scientific journals and do many problem sets, making sure concepts and methods are mastered.
The learning and teaching methods include:
Interactive lectures and discussion of cases within these.
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Reading list for ADVANCED MICROECONOMICS 2 : http://aspire.surrey.ac.uk/modules/ecom064
Programmes this module appears in
|Economics MRes||2||Compulsory||A weighted aggregate mark of 50% is required to pass the module|
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2019/0 academic year.