COMPUTER SYSTEMS - 2019/0
Module code: FVP1013
This module is intended to introduce you to computer-based media systems using a combination of theory and application.
Music and Media
ADEYEMI-EJEYE Anthony (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 4
JACs code: I150
Module cap (Maximum number of students): N/A
Crosses academic years
Prerequisites / Co-requisites
Number systems (decimal, binary, hexadecimal and two’s complement).
Microprocessor-based computer systems.
Storage and interfacing in computer media systems.
Python programming language
|Assessment type||Unit of assessment||Weighting|
The assessment strategy is designed to provide you with the opportunity to demonstrate and develop subject knowledge (exam) and programming skills (coursework). Thus, the summative assessment for this module consists of:
Coursework – two programming tasks; and
2hr exam – written paper under exam conditions.
There are no formal formative assessment components for this module, but formative feedback will be given to you in tutorials as required, and in the form of regular revision questions in lectures.
You will receive written feedback on your coursework. You will also receive verbal feedback in lectures via revision questions and in-class discussions.
- To provide a theoretical understanding and a practical working knowledge of computer-based media systems, and their use in the control and processing of audio and video data
|001||Explain why the decimal, binary, hexadecimal and two's complement formats are commonly used in audio and video engineering, perform simple arithmetic operations in each format and convert numbers between the different formats||KC|
|002||Perform simple operations on matrices.||KC|
|003||Explain the operating principles of a microprocessor-based computer system.||KC|
|004||Discuss the relative merits of alternative computer storage devices and interfaces.||KC|
|005||Discuss issues relating to applications of computer systems.||KC|
|006||Plan and codify a set of procedures to perform a specific task||T|
|007||Use computer code instructions to perform a specific task.||KCT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Overall student workload
Independent Study Hours: 120
Lecture Hours: 24
Laboratory Hours: 6
Methods of Teaching / Learning
The learning and teaching strategy is designed to: develop your skills and knowledge in computer systems, allowing other modules in later semesters to build on this.
The learning and teaching methods include:
One two-hour lecture per week for 12 weeks.
Five two-hour laboratory sessions.
Coursework assignments and feedback.
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Reading list for COMPUTER SYSTEMS : http://aspire.surrey.ac.uk/modules/fvp1013
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2019/0 academic year.