IMAGINEERING EVENTS THEMES AND EXPERIENCES - 2019/0
Module code: MAN2140
The growth of the experience economy and its relevance to events has led to a need for a greater understanding of the experiences people get from attending events. This module explores how events engage the senses and enhance experiences leading to emotive changes.
Drawing upon experience ideas (imagineering) and frameworks (experience realms) students will, through experiential study and visit (s) to events, analyse event settings and environments and explore the impact these have on attendees This can include amongst other things lighting, decor, furniture, sound, smell, size & shape, it can also include the products or commodities we may use during the experience (clothes, equipment). It can also embrace social and cultural values that have been placed upon the particular experience, or psychological ideas about the perception we may have of an experience. The module will enable students to prepare their initial concept for staging a live event in semester 2.
Hospitality, Tourism & Events Management
LUNT Thomas (Hosp & Tour)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 5
JACs code: N820
Module cap (Maximum number of students): N/A
Prerequisites / Co-requisites
MAN1095 (Event Design and Creativity) is a pre-requisite for this module
Indicative content includes:
Events and the Experience Industry
Exploring the Experience Economy
Understanding Experience Models and Frameworks
Conducting Sensory Analysis:The measuring of the event experience
Nature of individual and collective festival and event experiences and the emotional and symbolic meanings
Exploring the Eventscape
The transformative effects of events
Developing Event Bidding and Pitching
Analysing Event Interaction and Experience
Exploring the use of Themes
|Assessment type||Unit of assessment||Weighting|
|Oral exam or presentation||Individual video presentation (5mins)||40|
|Coursework||Group Report (4,000)||60|
For the Group Report students will individually improve the first attempt based on feedback and guidance for improvement of the first version.
The assessment strategy is designed to provide students with the opportunity to demonstrate a detailed and accurate understanding of theory, models and frameworks of experience and use them to conduct applied research on an event experience.
Assessment Strategy: The assessment strategy is designed to allow students to demonstrate that they have achieved the module learning outcomes.
Assignment 1: A short (5 minutes) individual film that sets out a research idea and includes a draft data collection instrument.
Assignment 2: A Group Report (4000 words) which comprises
a. A write up of the group's research into an event experience (2,500 words)
b. An event management plan that takes several 'high concepts' for experiences, assesses their feasibility, selects the best option and sets out a plan for how it will be delivered.
Students receive feedback throughout the semester via face to face teaching which will support them to complete the assessments.
- To understand the meaning of experience
- To apply concepts and theories towards the visualisation, perception and analysis of event experience environments
- To use group idea-generation technique to question the way things are, and seek to provide ‘perfect' experience solutions
|1||Use theoretical models to understand and analyse the experiential nature of event environments||KCT|
|2||Assess the range of factors controlling the experience environment||CP|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Overall student workload
Independent Study Hours: 117
Lecture Hours: 22
Seminar Hours: 11
Methods of Teaching / Learning
The teaching and learning strategy is designed to:
Increase students understanding of the nature of experience
Increase students ability to analyse event experiences
Increase students ability to synthesise material
Increase students confidence in presenting their ideas
Increase students ability to work independently and in groups
The teaching and learning methods include:
Interactive lectures with support material and reinforcement (lectures in 3 hour blocks weekly)
Experiential site visits
Formative feedback sessions –this will be provided through group work and presentations in class where students will also be asked to critically comment on each other’s performance.
Guest lectures to provide links between theory and practice
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Reading list for IMAGINEERING EVENTS THEMES AND EXPERIENCES : http://aspire.surrey.ac.uk/modules/man2140
Programmes this module appears in
|International Event Management BSc (Hons)||1||Compulsory||A weighted aggregate mark of 40% is required to pass the module|
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2019/0 academic year.