CREATING MUSIC WITH COMPUTERS 2B - 2020/1
Module code: CMT2003
In light of the Covid-19 pandemic, and in a departure from previous academic years and previously published information, the University has had to change the delivery (and in some cases the content) of its programmes, together with certain University services and facilities for the academic year 2020/21.
These changes include the implementation of a hybrid teaching approach during 2020/21. Detailed information on all changes is available at: https://www.surrey.ac.uk/coronavirus/course-changes. This webpage sets out information relating to general University changes, and will also direct you to consider additional specific information relating to your chosen programme.
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This module is one of two at Level 5 within the Creative Music Technology degree that builds on the understanding of creative practice and technical skills in relation to making music with computers acquired at Level 4. The module deepens your knowledge of specific contemporary technologically-based compositional repertoire to enable you to develop your practice in more engaging and technically challenging ways. In the module we also examine a varied range of technical skills in order to enrich your understanding of the aesthetic, technical and theoretical concerns of historical and contemporary computer-based music.
Music and Media
HALL Thomas (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 5
JACs code: W390
Module cap (Maximum number of students): N/A
Prerequisites / Co-requisites
CMT2002 (Creating Music with Computers 2A) is a pre-requisite for this module
Indicative content includes:
Readings and discussions related to historical and contemporary composition involving music technology
A review of a range of historical and contemporary practitioners, reflecting upon their aesthetic, technical, and create approaches to music making
A study of specific technical aspects of music making with computers involving a varied selection of techniques and compositional approaches to synthesis, sampling and sequencing.
Continued exploration of and guidance on sonic design and production techniques for computer based composition
|Assessment type||Unit of assessment||Weighting|
|Coursework||Project 1 (addresses LO 1, 2, 3, 4, 5)||40|
|Coursework||Project 2 (addresses LO 1, 2, 3, 4, 5)||60|
The assessment strategy is designed to provide students with the opportunity to demonstrate technical and practice-based musical skills in the context of critical approaches to historical and contemporary repertoire.
The summative assessment for this module consists of:
Coursework Module Project 1 (addresses LO 1, 2, 3, 4, 5)
Coursework Module Project 2 (addresses LO 1, 2, 3, 4, 5)
Formative assessment and feedback
Students work on regular compositional, technical and written tasks, elements of which may form part of their summative assessment. These may be presented in class as works in progress and will receive formative feedback as appropriate. Tutorials (individual and group) will be offered both for general guidance and for coursework assessments.
- Develop knowledge of a range of historical and contemporary creative practices from which you apply to your own musical work. Deepen your knowledge of the aesthetic, technical and stylistic basis of a range of contemporary computer-based compositional practice.
- Advance your understanding of a selection of compositional, synthesis, sampling and production skills using computer software. Provide you with a basis for developing individual compositional practice.
- Develop an understanding of the relationships between theory and practice in computer music.
|001||Demonstrate a developing knowledge of contemporary approaches to computer-based compositional practice.||KC|
|002||Communicate critical awareness of various aesthetic, technical and stylistic concerns related to historical and contemporary composition involving music technology.||KCP|
|003||Develop the application of technical principles underlying digital music making in a number of varied compositional contexts.||KP|
|004||Effectively exploit and apply computer music production skills in computer-based creative practice.||KPT|
|005||Demonstrate the ability to research, synthesise and reflect critically on coursework undertaken during the module.||KCT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Overall student workload
Independent Study Hours: 128
Lecture Hours: 22
Methods of Teaching / Learning
The learning and teaching strategy is designed to create a structured series of lectures and workshops presenting aesthetic, technical and stylistic topics to deepen students' knowledge compositional repertoire and practice in relation to of creative music technology.
The learning and teaching methods include:
Group discussions and peer feedback
Use of supporting materials on SurreyLearn and elsewhere as appropriate
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Upon accessing the reading list, please search for the module using the module code: CMT2003
Programmes this module appears in
|Creative Music Technology BMus (Hons)||2||Compulsory||A weighted aggregate mark of 40% is required to pass the module|
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2020/1 academic year.