DIGITAL IMPROVISATION 2 - 2020/1
Module code: CMT3004
In light of the Covid-19 pandemic, and in a departure from previous academic years and previously published information, the University has had to change the delivery (and in some cases the content) of its programmes, together with certain University services and facilities for the academic year 2020/21.
These changes include the implementation of a hybrid teaching approach during 2020/21. Detailed information on all changes is available at: https://www.surrey.ac.uk/coronavirus/course-changes. This webpage sets out information relating to general University changes, and will also direct you to consider additional specific information relating to your chosen programme.
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You will develop your understanding of the theory, aesthetics and technical considerations of contemporary live electronic music. Topics will include the design and construction of electronic music systems and effective improvisational strategies and practice.
Music and Media
MERMIKIDES Milton (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 6
JACs code: W390
Module cap (Maximum number of students): N/A
Prerequisites / Co-requisites
CMT2004 (Digital Improvisation 1) is a pre-requisite for this module, or by approval from module co-ordinator.
The following is an indication of the likely content of the module:
Lectures on the history and contemporary execution of live electronic practice
Workshop sessions on the design and construction of electronic instruments and systems
Rehearsals and performances of electronic improvisational works
Design and use of effects and processing in performance
Design of effective mapping and control systems for live performance
Creative manipulation of MIDI and audio data in live performance
Relevant performance, ensemble and improvisational models
The use of the computer as both ‘extended instrument’ and ‘additional performer’
|Assessment type||Unit of assessment||Weighting|
|Coursework||PERFORMANCE 2 AND COMMENTARY||70|
The assessment strategy is designed to provide students with the opportunity to explore and develop new theoretical concepts and practical skills.
The summative assessment for this module consists of:
Performance 1 (worth 30% of the final grade): A solo or group performance demonstrating creative and technical skill in the technical design, aesthetic intent and real-time realisation of a digital improvisational performance. Learning outcomes 1T5.
Performance 2 (worth 40% of the final grade): A solo or group performance demonstrating a development of creative and technical skill in the technical design, aesthetic intent and real-time realisation of a digital improvisational performance. Learning outcomes 1T5, 7.
Commentary (worth 30% of the final grade): A 2000T2500 word essay showing how your work relates to issues of performance, sound art, philosophy and/or improvisation, including technical documentation, analysis and reflection on your creative practice in respect to the two performances. Learning outcomes 1T4, 6T7.
Formative assessment and feedback
Students will be given a series of weekly performance and technical exercises. These are not assessed but will provide students with formative feedback via Surreylearn and in class. These exercises can also be used as foundations for the summative assessments.
- To develop a theoretical understanding, and practical proficiency of contemporary live electronic music.
|1||Demonstrate proficiency and creativity in the design, construction and application of live electronic systems.||KCPT|
|2||Gain aptitude in the use of software for live electronics, such as Ableton Live, Max/MSP, Audiomulch, Mainstage and Pure Data.||KCPT|
|3||Display skill in the use of MIDI and audio technologies for live sampling and manipulation of musical material.||KCPT|
|4||Construct effective generative electronic musical systems.||KCPT|
|5||Develop the musical proficiency and aural awareness necessary for compelling digital improvisation.||CPT|
|6||Show an awareness of, and contextualization of creative practice with, the aesthetics, history and relevant themes of digital improvisation performancE|
|7||Give and receive information and ideas clearly, and modify your material in response to group or tutor feedback.||PT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Overall student workload
Independent Study Hours: 128
Lecture Hours: 22
Methods of Teaching / Learning
Eleven 2-hour lecture/workshops.
Guided rehearsals and performance sessions.
Supporting material for each classroom session.
Guided reading and technical study.
Production of a reflective essay, commentary and documentation of performances.
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Reading list for DIGITAL IMPROVISATION 2 : http://aspire.surrey.ac.uk/modules/cmt3004
Programmes this module appears in
|Creative Music Technology BMus (Hons)||2||Optional||A weighted aggregate mark of 40% is required to pass the module|
|Music (Conducting) MMus||2||Optional||A weighted aggregate mark of 40% is required to pass the module|
|Music MMus||2||Optional||A weighted aggregate mark of 50% is required to pass the module|
|Music (Composition) MMus||2||Optional||A weighted aggregate mark of 50% is required to pass the module|
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2020/1 academic year.