COMPOSITIONAL PROGRAMMING A - 2020/1
Module code: CMT3008
In light of the Covid-19 pandemic, and in a departure from previous academic years and previously published information, the University has had to change the delivery (and in some cases the content) of its programmes, together with certain University services and facilities for the academic year 2020/21.
These changes include the implementation of a hybrid teaching approach during 2020/21. Detailed information on all changes is available at: https://www.surrey.ac.uk/coronavirus/course-changes. This webpage sets out information relating to general University changes, and will also direct you to consider additional specific information relating to your chosen programme.
Prior to registering online, you must read this general information and all relevant additional programme specific information. By completing online registration, you acknowledge that you have read such content, and accept all such changes.
This module is designed to provide you with music programming skills beyond the modular synthesis methods explored in your second year.
Music and Media
HALL Thomas (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 6
JACs code: W300
Module cap (Maximum number of students): N/A
Prerequisites / Co-requisites
CMT2003 (Creating Music with Computers 2B) is a pre-requisite for this module
The following is indicative of likely topics (these may vary depending upon students’ interests and subject knowledge):
- Overview of compositional programming (origins, variants, text vs graphic coding methodologies, current state of affairs)
- Investigation of the genre of algorithmic composition (historical and contemporary)
- Programming: visual programming principles, design, coding skills, externals, data flow, control data handling, debugging
|Assessment type||Unit of assessment||Weighting|
|Coursework||WRITE AND CODE A MUSICAL CANON||30|
|Coursework||DESIGN AND BUILD A FULLY FUNCTIONAL ALGORITHMIC MUSIC SYSTEM THAT PERFORMS A PIECE OF MUSIC||70|
The assessment strategy is designed to provide students with the opportunity to demonstrate artistic and technical knowledge.
Thus, the summative assessment for this module consists of:
- A 2 or 3 part musical canon performed by a patch, all written by the student (LO 1T5)
- A fully functional algorithmic music patch that performs a piece of music (LO 1T5)
Formative assessment and feedback
Students work on weekly technical tasks, elements of which may be used as part of their summative assessment. These are shared in class and will receive verbal feedback as well as written feedback through individual tutorials, email, and online discussion forums. Tutorials (individual and group) will be offered both for general guidance and for assessments.
- To introduce techniques and processes in designing and programming for composition
- To understand how to create and customise bespoke user interfaces
- To develop compositional skills in algorithmic and generative music
- To explore the aesthetics of computer-generated music
- To provide tools to help develop authorial voice as a creative musician using technology.
|001||Demonstrate good practice in visual programming design||KPT|
|002||Develop effective graphic user interfaces (GUI)||KCT|
|003||Understand the basic principles of working with visual programming software||KP|
|004||Plan for, document and design an algorithmic music program||CPT|
|005||Be familiar with the aesthetics and practice of algorithmic computer composition||KC|
|006||Systems planning and documentation||T|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Overall student workload
Independent Study Hours: 128
Lecture Hours: 22
Methods of Teaching / Learning
The learning and teaching strategy is designed to create a series of lectures and workshops covering technical, aesthetic and creative skills to advance students compositional programming knowledge and abilities
The learning and teaching methods include:
- One two-hour lecture/workshop per week
- Guided reading
- Video tutorials
- Online/in class tests (not credit-bearing)
- Coursework and feedback
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Programmes this module appears in
|Creative Music Technology BMus (Hons)||1||Optional||A weighted aggregate mark of 40% is required to pass the module|
|Music (Conducting) MMus||1||Optional||A weighted aggregate mark of 40% is required to pass the module|
|Music MMus||1||Optional||A weighted aggregate mark of 50% is required to pass the module|
|Music (Composition) MMus||1||Optional||A weighted aggregate mark of 50% is required to pass the module|
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2020/1 academic year.