INTERACTION DESIGN - 2020/1
Module code: DMA2002
In light of the Covid-19 pandemic, and in a departure from previous academic years and previously published information, the University has had to change the delivery (and in some cases the content) of its programmes, together with certain University services and facilities for the academic year 2020/21.
These changes include the implementation of a hybrid teaching approach during 2020/21. Detailed information on all changes is available at: https://www.surrey.ac.uk/coronavirus/course-changes. This webpage sets out information relating to general University changes, and will also direct you to consider additional specific information relating to your chosen programme.
Prior to registering online, you must read this general information and all relevant additional programme specific information. By completing online registration, you acknowledge that you have read such content, and accept all such changes.
Technology and its interfaces form part of our everyday lives. How we engage with these tools, artifacts, devices and access their content – whether it be for edification, education, entertainment or utility – profoundly effects the way we live and thrive. This module is all about designing those interfaces, interactions and experiences; how to apply technical and creative skills to make the things around us more usable and indeed useful.
Music and Media
FROHLICH David (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 5
JACs code: P310
Module cap (Maximum number of students): N/A
Prerequisites / Co-requisites
Indicative Content includes:-
- Requirements methods
- Requirements workshop
- Design methods
- Design workshop
- Evaluation methods
- Dimensions of user experience
- Designing media seminar
|Assessment type||Unit of assessment||Weighting|
|Coursework||COURSEWORK - PORTFOLIO||50|
|Coursework||COURSEWORK - PROTOTYPE||50|
The assessment strategy is designed to provide students with the opportunity to demonstrate their knowledge of key concepts in the field, to critically assess the design of interactive things, and to plan requirements, design and evaluation activities with respect to digital media systems.
Thus, the summative assessment for this module consists of:
- Coursework (portfolio) An extended project including a user requirements study and application of findings to generate a novel design response. Students will work in pairs for this project to encourage the learning of collaborative work dynamics. Students present their initial project findings in for peer review and feedback prior to completion.
- Coursework (prototype). Students are tasked to generate a prototype realisation of their interactive design using simple prototyping software tba. They will be assessed on the quality of the prototype, its documentation and a live demonstration to the class.
Formative assessment and feedback
- Students present their project findings for peer review and feedback prior to completion.
- Each contact session involves practical exercises whose results are shared with peers and the lecturer for feedback. In addition, two workshops involve live generation and feedback on work. The student-led seminar sessions give student’s an opportunity to prepare a formal presentation of their work and receive feedback from peers and the lecturer.
- User-centred approaches to digital media experience design and innovation
- Two forms of design research; research for design and research through design.
- Identify and work at key stages in the design lifecycle
|001||Understand the relevance of human computer interaction and interaction design for the creation of digital media art||K|
|002||Articulate theories and concepts of user experience.||K|
|003||Generate interactive system concepts and design envisionments independently and/or collaboratively in response to set briefs and/or as self-initiated activity||C|
|004||Collect and analyse interactive behaviour and affective responses to inspire and refine design||C|
|005||Conduct a user requirements study||P|
|006||Represent the design of a novel interactive artefact or system at different levels||P|
|007||Conduct a user evaluation study||P|
|008||Work creatively and collaboratively with other members of a team||T|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Overall student workload
Workshop Hours: 15
Independent Study Hours: 128
Lecture Hours: 7
Methods of Teaching / Learning
22 contact hours consisting of:
- Lectures presentations, paired with discussion and practical work
- Guest lecture(s) and discussion period(s)
- student-led seminar sessions
- revision and recap
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Reading list for INTERACTION DESIGN : http://aspire.surrey.ac.uk/modules/dma2002
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2020/1 academic year.