PROJECT RESEARCH AND DEVELOPMENT - 2020/1
Module code: DMA3002
In light of the Covid-19 pandemic, and in a departure from previous academic years and previously published information, the University has had to change the delivery (and in some cases the content) of its programmes, together with certain University services and facilities for the academic year 2020/21.
These changes include the implementation of a hybrid teaching approach during 2020/21. Detailed information on all changes is available at: https://www.surrey.ac.uk/coronavirus/course-changes. This webpage sets out information relating to general University changes, and will also direct you to consider additional specific information relating to your chosen programme.
Prior to registering online, you must read this general information and all relevant additional programme specific information. By completing online registration, you acknowledge that you have read such content, and accept all such changes.
A significant element of this final stage of the Digital Media Arts degree programme is the development and production of a substantial final practical project output. This module marks the first phase of this process, during which students are tasked to research, develop, define and formulate the content and form of the creative work they choose to undertake. Depending on the nature of the work, students will be supported in their use of relevant tools and techniques for project planning and specification, including research, material gathering, scriptwriting, design, proposal formulation and project pitching.
The outputs of the module include a creative specification in the form of a project proposal (which can comprises of scripts, story outline, storyboards, design documentation and technical specification); plus a creative portfolio which can include pilot audiovisual material and/or prototypes which serve to act as a proofs of concept for the proposed work.
Students will be encouraged to pitch and share their ideas with their tutors and peers, and to offer and respond to feedback in a collaborative constructive and positive manner. Collaboration with other departments and specialists is encouraged wherever possible.
Music and Media
WEINBREN Jon (Music & Med)
Number of Credits: 30
ECTS Credits: 15
Framework: FHEQ Level 6
JACs code: P300
Module cap (Maximum number of students): N/A
Prerequisites / Co-requisites
Indicative content includes:
- Creative and Critical Approaches
- Forms and Formats
- Preproduction Techniques
- Project specification, script/storyboard/proposal/prototype
- Teams, Crews, Casting
- Production/Project Planning
|Assessment type||Unit of assessment||Weighting|
|Project (Group/Individual/Dissertation)||PROJECT PROPOSAL and CREATIVE PORTFOLIO||100|
The assessment strategy is designed to provide students with the opportunity to demonstrate their ability to generate ideas, concepts and proposals, plan and exectute a complex project drawing on an array of skills and techniques learned over the previous 2 years.
Thus, the summative assessment for this module consists of:
- Project Proposal and Creative Portfolio
Formative assessment and feedback
- Continuous assessment is given through timetabled group critiques and individual tutorials. Immediate oral feedback is given on works-in-progress presented during class and in tutorials.
- The timing and format of proposals and work-in-progress portfolio work is dependent on the individual details and circumstances of each project.
- Specific formative feedback is provided at an appropriate point approximately midway through the module, dependent on the nature, form and format of the project/proposal in development.
- Conceive and develop a creative project
- Identify original sources and subjects with a view to creating a distinctive style and approach through practical exercises and the creation of a test or pilot project.
- Aid students in the development of the tools required to conceptually frame their practice and help them communicate clearly and critically.
- Explore media projects in a variety of media and to consider the implications of those projects for their own work.
- Study and discuss a number of different methods for the critical appraisal and theorization of digital media arts projects across genres
- Undertaking a wide range of research to help students develop their ideas and skills (viewing, listening, reading, observing, testing of techniques, etc.).
- Research a potential subject for a project in depth and use that research in writing a project proposal
|1||Articulate the artist's relationship with audiences, clients, markets, users, consumers, participants, co-workers and co-creators||K|
|2||Research, plan and budget a substantial, original, creative media project and present plan both orally and through pre-production documentation||CPT|
|3||Utilise production technology to an advanced level to produce a short test or pilot project.||KC|
|4||Critically analyse relevant theoretical sources, production processes, forms, techniques and working methods from across a range of contemporary and historical practices and reflectively situate his/her own work in relation to these practices.||KC|
|5||Demonstrate knowledge of legal, institutional, financial, technological and ethical constraints as they affect creative production and distribution and apply these as appropriate to the development of his/her own projects.||KC|
|6||Demonstrate an ability to complete a practical project to set deadlines||PT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Overall student workload
Independent Study Hours: 278
Lecture Hours: 22
Methods of Teaching / Learning
The learning and teaching strategy is designed to support students in the independent creation of an extended digital media project making use of the critical and production skills which have been developed over the previous two years.
Students will be assisted in their exploration of relevant artworks and existing media from a range of forms, formats and genres to situate and contextualise their own work. Presentation and moderated peer review will be developed as an essential tool for project development.
The course is taught through a combination of presentations by the course tutors, peer review, group critiques, and one-to-one tutorial sessions. This incorporates:
- Group critique & presentations
- One-to-one tutorials
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Reading list for PROJECT RESEARCH AND DEVELOPMENT : http://aspire.surrey.ac.uk/modules/dma3002
Programmes this module appears in
|Digital Media Arts BA (Hons)(CORE)||1||Core||Each unit of assessment must be passed at 40% to pass the module|
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2020/1 academic year.