FINAL MINOR PROJECT - 2020/1

Module code: DMA3011

Module Overview

This module is an opportunity for students undertaking Digital Media Arts as a minor to undertake a contained creative project at Level 6 alongside students working on their Final Major Project.

The form and scope of the project is negotiated in consultation with tutors, and although support in specific digital tools and techniques is not guaranteed for it will be provided on a case-by-case bases wherever this is possible. Minor students may also opt, where possible, to contribute and collaborate on other students’ Final Major Projects, but this is by negotiation with and agreement from the students involved and the supervising tutor.  

Module provider

Music and Media

Module Leader

WEINBREN Jon (Music & Med)

Number of Credits: 15

ECTS Credits: 7.5

Framework: FHEQ Level 6

Module cap (Maximum number of students): N/A

Overall student workload

Independent Learning Hours: 140

Lecture Hours: 10

Module Availability

Semester 2

Prerequisites / Co-requisites

Project Research and Proposal Development (Minor) from Leve 6 Semester 1

Module content

Indicative content includes:


  • Group critiques of works in progress

  • One-to-One tutorials

  • Technical support

  • Review of writing reflective critiques


Assessment pattern

Assessment type Unit of assessment Weighting
Project (Group/Individual/Dissertation) CREATIVE PROJECT PORTFOLIO 100

Alternative Assessment

N/A

Assessment Strategy

The assessment strategy is designed to provide students with the opportunity to demonstrate their ability to generate ideas, concepts and proposals, plan and execute a project drawing on an array of skills and techniques learned over the previous 2 years.

Thus, the summative assessment for this module consists of:


  • Creative Project Portfolio (100%)



Formative assessment and feedback

As a final, independent module, the emphasis is placed on students to request specific feedback and support. However, continuous formative assessment is given through timetabled group critique and individual tutorials. Work-in-progress presentations are given direct feedback from the module tutor and students are all expected to give critiques and support each-other’s work, and dedicated technical support sessions are available from staff and technicians.

Depending on the nature, form and format of the project, students are provided with specific formative feedback at significant milestones/progress points (e.g. script, storyboard, animatic, alpha build, rough cut etc) as well as specific guidance and feedback on draft versions of the project 'package' elements (which can include catalog description, poster, trailer, and any other promotional materials). 

Module aims

  • • Apply methods of critical analysis in compiling a well-structured, thematically and visually developed creative project.
  • • Creatively deploy technical and production skills in the development and production of a digital artefact.
  • • Reflect critically and theoretically on a project through the development of written critique.
  • • Support students in developing a personally-directed combination of visual, conceptual and technical expertise in their practice
  • • Enable a range of transferable skills such as analysing visual material, carrying out research, exhibition planning and organisation, making a presentation on a student’s own work, participating in group discussions, reviewing peer progress, and communicating effectively

Learning outcomes

Attributes Developed
001 Demonstrate a historically/conceptually-embedded understanding in both studio and academic components of the creation of a creative project CP
002 Demonstrate an independently-directed, sustained activity; depth; critical engagement with a specialist practice CPT
003 Reflect critically and constructively on their work CP
004 Apply methods of critical analysis to a production by clearly defining the relationship between the practical and conceptual development of a digital media artefact or performance KC
005 Utilise production technologies to an advanced level PT
006 Demonstrate an ability to complete a practical project to set deadlines PT

Attributes Developed

C - Cognitive/analytical

K - Subject knowledge

T - Transferable skills

P - Professional/Practical skills

Methods of Teaching / Learning

The learning and teaching strategy is designed to:

Support students in making independent, critical, and creative decisions in the creation of a final piece of work.

Provide practical experience for minor students in project development and production in digital media arts.

This module leads up to a final showable project for the student’s portfolio, which may be used in degree shows, online distribution and other exhibition opportunities. Students will demonstrate how their ideas and knowledge have developed over the entire year and reflect on this process in the associated written practice critique.

The learning and teaching methods include:


  • Group critique & presentations

  • One-to-one tutorials 


Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.

Reading list

https://readinglists.surrey.ac.uk
Upon accessing the reading list, please search for the module using the module code: DMA3011

Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2020/1 academic year.