ADVANCED MICROECONOMICS 2 - 2021/2
Module code: ECOM064
In light of the Covid-19 pandemic the University has revised its courses to incorporate the ‘Hybrid Learning Experience’ in a departure from previous academic years and previously published information. The University has changed the delivery (and in some cases the content) of its programmes. Further information on the general principles of hybrid learning can be found at: Hybrid learning experience | University of Surrey.
We have updated key module information regarding the pattern of assessment and overall student workload to inform student module choices. We are currently working on bringing remaining published information up to date to reflect current practice during the academic year 2021/22.
This means that some information within the programme and module catalogue will be subject to change. Current students are invited to contact their Programme Leader or Academic Hive with any questions relating to the information available.
This module presents key microeconomic concepts which form part of the core knowledge that would enable a student to pursue doctoral research in this field. The material focuses on game theory and information. It presents the four main models in game theory, which consist of static games with complete information, dynamic games with complete information, static games with incomplete information and dynamic games with incomplete information. The treatment will be rigorous, at a suitable pace. Emphasis will be given to economic applications.
CARMONA Guilherme (Economics)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 7
Module cap (Maximum number of students): N/A
Overall student workload
Workshop Hours: 12
Independent Learning Hours: 98
Guided Learning: 22
Captured Content: 18
Prerequisites / Co-requisites
Indicative content includes:
- Normal-form games
- Dominant strategies
- Nash equilibrium
- The problem of the commons
- Final-offer arbitration
- Existence of equilibrium
- Mixed strategies
- Games with an endogenous sharing rule
- Interpretations of Nash equilibrium
- Perfect equilibrium
- Nash equilibrium correspondence
- Generic properties
- Incomplete information
- Cournot duopoly
- A double auction
- Extensive-form games
- Games of perfect information
- Sequential bargaining
- Games of imperfect information and subgame perfect equilibrium
- Repeated games
- The folk theorem
- Sequential equilibrium
- Signalling games
|Assessment type||Unit of assessment||Weighting|
|Coursework||TAKE HOME ASSIGNMENT||30|
|Examination Online||ONLINE (OPEN BOOK) EXAM WITHIN 24HR WINDOW (TIMED)||70|
The assessment strategy is designed to provide students with the opportunity to demonstrate their technical skills relating to, and understanding of, economic problems involving game theory.
Thus, the summative assessment for this module consists of:
- A two-hour exam worth 70% of the final mark.
- Problem sets worth 30% of the final mark typically submitted in week 3, 6, 9 and 11.
Students will solve exercises on the board during classes. Group discussions. Office hours.
Students will receive verbal feedback during the lectures through direct interaction. Moreover, they will receive their problems sets back with written comments.
- Provide students with a thorough understanding of key microeconomic models, concepts and results.
- Enable students to prepare for research in this field.
- Enable students to develop the skills to work independently.
|001||Demonstrate an advanced understanding of key game-theoretical models, concepts and results||KC|
|002||State and prove, rigorously and in detail, results related to the material taught, in particular by using mathematics||KCT|
|003||Read, interpret and critically discuss the state-of-the-art papers and books related to the material covered||KT|
|004||Apply the concepts, tools and results to economic problems||KCP|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Methods of Teaching / Learning
The learning and teaching strategy is designed to: develop students’ independent research skills, by training them to do critical analysis of papers in scientific journals and do many problem sets, making sure concepts and methods are mastered.
The learning and teaching methods include:
Interactive lectures and discussion of cases within these.
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Upon accessing the reading list, please search for the module using the module code: ECOM064
Programmes this module appears in
|Economics MRes||2||Compulsory||A weighted aggregate mark of 50% is required to pass the module|
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2021/2 academic year.