ADVANCED MICROECONOMICS 2 - 2021/2

Module code: ECOM064

Module Overview

This module presents key microeconomic concepts which form part of the core knowledge that would enable a student to pursue doctoral research in this field. The material focuses on game theory and information. It presents the four main models in game theory, which consist of static games with complete information, dynamic games with complete information, static games with incomplete information and dynamic games with incomplete information. The treatment will be rigorous, at a suitable pace. Emphasis will be given to economic applications.

Module provider

Economics

Module Leader

CARMONA Guilherme (Economics)

Number of Credits: 15

ECTS Credits: 7.5

Framework: FHEQ Level 7

Module cap (Maximum number of students): N/A

Overall student workload

Workshop Hours: 12

Independent Learning Hours: 98

Guided Learning: 22

Captured Content: 18

Module Availability

Semester 2

Prerequisites / Co-requisites

None

Module content

Indicative content includes:


  • Normal-form games

  • Dominant strategies

  • Nash equilibrium

  • The problem of the commons

  • Final-offer arbitration

  • Existence of equilibrium

  • Mixed strategies

  • Games with an endogenous sharing rule

  • Interpretations of Nash equilibrium

  • Perfect equilibrium

  • Nash equilibrium correspondence

  • Generic properties

  • Incomplete information

  • Cournot duopoly

  • A double auction

  • Extensive-form games

  • Games of perfect information

  • Sequential bargaining

  • Games of imperfect information and subgame perfect equilibrium

  • Repeated games

  • The folk theorem

  • Sequential equilibrium

  • Signalling games

  • Reputation



 

 

Assessment pattern

Assessment type Unit of assessment Weighting
Coursework TAKE HOME ASSIGNMENT 30
Examination Online ONLINE (OPEN BOOK) EXAM WITHIN 24HR WINDOW (TIMED) 70

Alternative Assessment

None

Assessment Strategy

The assessment strategy is designed to provide students with the opportunity to demonstrate their technical skills relating to, and understanding of, economic problems involving game theory.

Thus, the summative assessment for this module consists of:


  • A two-hour exam worth 70% of the final mark.

  • Problem sets worth 30% of the final mark typically submitted in week 3, 6, 9 and 11.



Formative assessment

Students will solve exercises on the board during classes. Group discussions. Office hours.

Feedback

Students will receive verbal feedback during the lectures through direct interaction. Moreover, they will receive their problems sets back with written comments.

Module aims

  • Provide students with a thorough understanding of key microeconomic models, concepts and results.
  • Enable students to prepare for research in this field.
  • Enable students to develop the skills to work independently.

Learning outcomes

Attributes Developed
001 Demonstrate an advanced understanding of key game-theoretical models, concepts and results KC
002 State and prove, rigorously and in detail, results related to the material taught, in particular by using mathematics KCT
003 Read, interpret and critically discuss the state-of-the-art papers and books related to the material covered KT
004 Apply the concepts, tools and results to economic problems KCP

Attributes Developed

C - Cognitive/analytical

K - Subject knowledge

T - Transferable skills

P - Professional/Practical skills

Methods of Teaching / Learning

The learning and teaching strategy is designed to: develop students’ independent research skills, by training them to do critical analysis of papers in scientific journals and do many problem sets, making sure concepts and methods are mastered.

The learning and teaching methods include:

Interactive lectures and discussion of cases within these. 

Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.

Reading list

https://readinglists.surrey.ac.uk
Upon accessing the reading list, please search for the module using the module code: ECOM064

Other information

None

Programmes this module appears in

Programme Semester Classification Qualifying conditions
Economics MRes 2 Compulsory A weighted aggregate mark of 50% is required to pass the module

Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2021/2 academic year.