AUDIO ENGINEERING 3 - 2021/2
Module code: TON3012
In light of the Covid-19 pandemic, and in a departure from previous academic years and previously published information, the University has had to change the delivery (and in some cases the content) of its programmes, together with certain University services and facilities for the academic year 2020/21.
These changes include the implementation of a hybrid teaching approach during 2020/21. Detailed information on all changes is available at: https://www.surrey.ac.uk/coronavirus/course-changes. This webpage sets out information relating to general University changes, and will also direct you to consider additional specific information relating to your chosen programme.
Prior to registering online, you must read this general information and all relevant additional programme specific information. By completing online registration, you acknowledge that you have read such content, and accept all such changes.
This module is intended to develop understanding of audio engineering from years 1 & 2, and apply this to the technologies of recently-developed audio systems and techniques.
Music and Media
MASON Russell (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 6
JACs code: J930
Module cap (Maximum number of students): N/A
Prerequisites / Co-requisites
- Level 4 Acoustics and Computer Audio Systems A & B
- Level 4 Audio Engineering and Recording Techniques A & B
- Level 4 Electronics and Audio Signal Processing A & B
- Level 5 Video Engineering
Indicative content includes:
- The relationships between interchannel and interaural signal properties for various reproduction systems.
- The relationships between the signals arriving at the ears and spatial audio perception.
- The methods available to simulate aspects of spatial audio perception using a range of loudspeaker- and headphone-based techniques.
- The main components of perceptual audio coding systems, including appropriate filterbanks, transforms, masking models and scale factors.
- The meaning and role of each layer in computer networking systems.
- The requirements and selected standards for real-time professional audio over computer networks.
|Assessment type||Unit of assessment||Weighting|
|Practical based assessment||Workshops||40|
|Practical based assessment||Experiment||60|
The assessment strategy is designed to provide you with the opportunity to demonstrate and develop knowledge and understanding of audio engineering principles (coursework and exam).
Thus, the summative assessment for this module consists of:
- Workshops: assessed workshops (addressing learning outcomes 4 to 7)
- Experiment: an experiment examining an aspect of spatial perception, with the results disseminated as a written report (addressing learning outcomes 1 to 3)
The experiment will be shared in a show-and-tell session, so that all students can experience and give feedback on your work. In addition, formative feedback will be given to you in tutorials, and in the form of regular revision questions in lectures, and in the workshops and practical sessions.
Written feedback will be given on the coursework. Verbal feedback will be given on regular revision questions in lectures.
- To further develop understanding of spatial audio perception and its application in a range of reproduction systems
- To introduce you to perceptual audio coding systems
- To further develop knowledge and understanding of audio networking systems and devices
|001||Describe the relationships between interchannel signal properties, interaural signal properties, and auditory spatial perception||KC|
|002||Discuss the problems that must be overcome to implement spatial audio reproduction systems||KC|
|004||Describe the general principles of perceptual audio coding||KC|
|005||Describe how these principles are applied in MPEG 1 and 2 layers 1, 2, and 3||KC|
|006||Describe the principles of computer networks and their application in transmitting realtime audio signals||KC|
|007||Configure and troubleshoot a computer network transmitting realtime audio signals||KCP|
|003||Design and evaluate a spatial audio system or production||KCP|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Overall student workload
Workshop Hours: 6
Independent Study Hours: 112
Lecture Hours: 32
Methods of Teaching / Learning
The learning and teaching strategy is designed to: develop your knowledge and understanding of aspects of audio engineering, particularly recently-developed audio systems and techniques. This is developed via lectures and demonstrations, as well as by completion of coursework and weekly revision questions.
The learning and teaching methods include:
- Regular 2-hour lectures
- Listening sessions
- Guided reading
- Coursework assignments and feedback
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Reading list for AUDIO ENGINEERING 3 : http://aspire.surrey.ac.uk/modules/ton3012
Programmes this module appears in
|Music and Sound Recording (Tonmeister) BSc (Hons)(YEAR LONG)||Year-long||Optional||A weighted aggregate mark of 40% is required to pass the module|
|Music and Sound Recording (Tonmeister) BMus (Hons)(YEAR LONG)||Year-long||Optional||A weighted aggregate mark of 40% is required to pass the module|
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2021/2 academic year.