CREATING MUSIC WITH COMPUTERS 2B - 2022/3

Module code: CMT2003

Module Overview

This module is one of two at Level 5 within the Creative Music Technology degree that builds on the understanding of creative practice and technical skills in relation to making music with computers acquired at Level 4. The module deepens your knowledge of specific contemporary technologically-based compositional repertoire to enable you to develop your practice in more engaging and technically challenging ways. In the module we also examine a varied range of technical skills in order to enrich your understanding of the aesthetic, technical and theoretical concerns of historical and contemporary computer-based music.

Module provider

Music and Media

Module Leader

HALL Thomas (Music & Med)

Number of Credits: 15

ECTS Credits: 7.5

Framework: FHEQ Level 5

Module cap (Maximum number of students): N/A

Overall student workload

Independent Learning Hours: 128

Seminar Hours: 22

Module Availability

Semester 2

Prerequisites / Co-requisites

CMT2002 (Creating Music with Computers 2A) is a pre-requisite for this module

Module content

Indicative content includes:

A review of a range of historical and contemporary practitioners, reflecting upon their aesthetic, technical, and create approaches to music making.

Readings and discussions related to historical and contemporary composition involving music technology.

A study of specific technical aspects of music making with computers involving a varied selection of techniques and compositional approaches.

Continued exploration of and guidance for applying these skills to a body of your own creative work.

Assessment pattern

Assessment type Unit of assessment Weighting
Coursework CMC2B Portfolio (addresses LO 1, 2, 3, 4, 5) 100

Alternative Assessment

None

Assessment Strategy

The assessment strategy is designed to provide students with the opportunity to demonstrate technical and practice-based musical skills in the context of critical approaches to historical and contemporary repertoire. 

The summative assessment for this module consists of:

Coursework CMC2B Portfolio (addresses LO 1, 2, 3, 4, 5)

Formative assessment and feedback 

Students work on regular compositional and technical exercises, elements of which may form the basis of part of their summative assessment. These may be presented in class as works in progress and will receive formative feedback as appropriate. Individual and group tutorials are offered both for general guidance and formative feedback as required.

Module aims

  • Develop knowledge of a range of historical and contemporary creative music technology practices. Deepen your knowledge of the aesthetic, technical and stylistic and structural basis of a range of related musical repertoire.
  • Develop an understanding of basic principles of music programming using computer music software.
  • Apply an understanding of relationships between theory and creative practice in computer music to your own creative music technology practice.

Learning outcomes

Attributes Developed
001 Demonstrate a developing knowledge of a range of approaches to computer-based compositional practice. KC
002 Communicate critical awareness of various aesthetic, technical and stylistic concerns related to historical and contemporary composition involving music technology. KCP
003 Develop the application of technical principles underlying digital music making in a number of varied compositional contexts. KP
004 Effectively exploit and apply computer music production skills in computer-based creative practice. KPT
005 Demonstrate the ability to research, synthesise and reflect critically on coursework undertaken during the module. KCT

Attributes Developed

C - Cognitive/analytical

K - Subject knowledge

T - Transferable skills

P - Professional/Practical skills

Methods of Teaching / Learning

The learning and teaching strategy is designed to create a structured series of lectures and workshops presenting aesthetic, technical and stylistic topics to deepen students' knowledge compositional repertoire and practice in relation to creative music technology. The learning and teaching methods include:

- seminars 
- interactive learning materials
- regular set exercises
- coursework and feedback
- group discussions and peer feedback
- use of supporting materials on SurreyLearn and elsewhere as appropriate

Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.

Reading list

https://readinglists.surrey.ac.uk
Upon accessing the reading list, please search for the module using the module code: CMT2003

Programmes this module appears in

Programme Semester Classification Qualifying conditions
Creative Music Technology BMus (Hons) 2 Compulsory A weighted aggregate mark of 40% is required to pass the module

Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2022/3 academic year.