COMPOSITIONAL PROGRAMMING B - 2022/3
Module code: CMT3009
In light of the Covid-19 pandemic the University has revised its courses to incorporate the ‘Hybrid Learning Experience’ in a departure from previous academic years and previously published information. The University has changed the delivery (and in some cases the content) of its programmes. Further information on the general principles of hybrid learning can be found at: Hybrid learning experience | University of Surrey.
We have updated key module information regarding the pattern of assessment and overall student workload to inform student module choices. We are currently working on bringing remaining published information up to date to reflect current practice in time for the start of the academic year 2021/22.
This means that some information within the programme and module catalogue will be subject to change. Current students are invited to contact their Programme Leader or Academic Hive with any questions relating to the information available.
This module is designed to further extend the computer programming skills for composition and performance developed in the Composition Programming A module. After a period of revision and consolidation, students are encouraged to develop their own projects with the assistance of the module lecturer.
Music and Media
HALL Thomas (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 6
JACs code: W300
Module cap (Maximum number of students): N/A
Overall student workload
Independent Learning Hours: 128
Lecture Hours: 22
Prerequisites / Co-requisites
CMT3008 (Compositional Programming A) is a pre-requisite for this module
The following is indicative of the possible topics, which may vary depending upon staff expertise and students interests:
• Advanced programming techniques, including software externals, data flow, control data handling, DSP for audio
• Advanced algorithmic techniques for computer composition
• Interactive control using external hardware
• Advanced interfacing with third-party software
|Assessment type||Unit of assessment||Weighting|
|Coursework||portfolio comprising an advanced musical system using computer programming accompanied by a commentary||100|
The assessment strategy is designed to provide students with the opportunity to demonstrate creative and technical musical knowledge in the context of computer programming.
Summative assessment for this module consists of:
- A portfolio comprising an individual advanced algorithmic and/or interactive musical system using a presentation format appropriate to the type of project chosen by the student with accompanying commentary (LO 1-4)
Formative assessment and feedback
Students are encouraged to work on technical tasks and programming problems given to the who class or tailored the the project chosen by the student. Student work are shared in class and will receive verbal feedback as well as written feedback through individual tutorials, email, and online discussion forums as appropriate. Tutorials (individual and group) will be offered both for general guidance and for assessments.
- To build on existing programming skills for musical composition
- To develop knowledge and practice of algorithms for music
- To enhance techniques for live performance, compositional systems and interfacing with other systems
- To allow students to develop their own music programming projects
- To further develop awareness and appreciation of contemporary compositional practice and aesthetics
|001||Create customised patches for algorithmic synthesis, sampling, audio processing/manipulation as appropriate to an individual project||KPT|
|002||Create patches that integrate the control and audio capabilities of visual programming software using appropriate interface design||KPT|
|003||Demonstrate good practice in algorithmic and non–linear compositional techniques||KCT|
|004||Use a custom–built software system for live or algorithmic performance||KPT|
|005||Demonstrate an appropriate level of knowledge of contemporary practices and aesthetics involving compositional programming (fixed media and live performance)||KCP|
|006||Develop independent learning in the context of problem solving for advanced programming skills||PT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Methods of Teaching / Learning
The learning and teaching strategy is designed to create a series of lectures and workshops covering technical, aesthetic and creative skills to advance students compositional programming knowledge and abilities.
The learning and teaching methods include:
- One two-hour lecture/workshop per week
- Guided reading
- Video tutorials
- Interactive learning materials
- Coursework and feedback
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Upon accessing the reading list, please search for the module using the module code: CMT3009
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2022/3 academic year.