IMMERSIVE SOUND PRACTICES - 2022/3
Module code: CMT3011
Module Overview
This module centres on range of immersive sound contexts and practices, building on listening and production skills developed over the course of Level 5. Students will be introduced to a relevant selection of diverse musical repertoire and gain experience in technical and practical aspects of immersive audio presentation.
Module provider
Music and Media
Module Leader
HALL Thomas (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 6
Module cap (Maximum number of students): 26
Overall student workload
Independent Learning Hours: 128
Seminar Hours: 22
Module Availability
Semester 1
Prerequisites / Co-requisites
CMT2003 (Creating Music with Computers 2B) is a pre-requisite for this module
Module content
Indicative content includes:
- aspects of immersive sound (acoustic, psychoacoustic, physiological)
- the creation immersive audio using a variety of computer software configurations
- immersive sound techniques, including binaural and diverse multi-channel presentation
- overview of music, sound and ratio art related to sonic immersion
Assessment pattern
Assessment type | Unit of assessment | Weighting |
---|---|---|
Project (Group/Individual/Dissertation) | Portfolio of creative immersive sound work and commentary | 100 |
Alternative Assessment
An alternative to a group assessment is an individual project equivalent to an individual's assessed contribution within a group project.
Assessment Strategy
The assessment strategy is designed to provide students with the opportunity to demonstrate creative and technical practice-based skills in relation to immersive sound practices. Formative assessment includes the opportunity for in-class and tutorial-based formative feedback as required. The summative assessment for this module is a project comprising a portfolio of immersive sound practice and commentary. Projects are usually undertaken as group work, but are also allowable as individual projects, e.g. as an alternative assessment.
Module aims
- Develop immersive audio technical and production skills
- To enhance critical listening skills and develop compositional skills appropriate to immersive sound
- To develop knowledge and awareness of diverse immersive sound practices
- To develop knowledge and awareness of diverse immersive sound practices
- To enhance application of written skills and research techniques in relation to creative portfolio work
Learning outcomes
Attributes Developed | ||
001 | Create immersive compositional work of a professional standard appropriate for level | KCP |
002 | Demonstrate the application of technical principles underlying immersive audio | KC |
003 | Develop critical listening skills appropriate for immersive audio | PT |
004 | Demonstrate musicological knowledge of relevant context and repertoire with respect to immersive sound practices | KC |
005 | Articulate a clear understanding of research-informed sound art practice via a written commentary | KT |
Attributes Developed
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Methods of Teaching / Learning
The learning and teaching strategy for this module is designed to complement and support the kinds of learning students undertake in their other modules at this level.
The learning and teaching methods centre around both interactive and practical hands-on seminars.
Guided listening / reading for Independent Learning
Group discussions and peer feedback
Use of supporting materials on SurreyLearn and elsewhere as appropriate
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Reading list
https://readinglists.surrey.ac.uk
Upon accessing the reading list, please search for the module using the module code: CMT3011
Other information
None
Programmes this module appears in
Programme | Semester | Classification | Qualifying conditions |
---|---|---|---|
Creative Music Technology BMus (Hons) | 1 | Optional | A weighted aggregate mark of 40% is required to pass the module |
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2022/3 academic year.