COMPUTER SYSTEMS - 2022/3
Module code: FVP1013
This module is intended to introduce you to computer-based media systems using a combination of theory and application.
Music and Media
ADEYEMI-EJEYE Femi (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 4
JACs code: I150
Module cap (Maximum number of students): N/A
Overall student workload
Workshop Hours: 14
Independent Learning Hours: 108
Lecture Hours: 16
Guided Learning: 12
Prerequisites / Co-requisites
Indicative content Includes:
- Basic python Operations
- Use of Functions and packages in Python
- Solving mathematical problems using code.
- Multimedia Application Programming Interface
- Introduction to Computer Networking
- Video processing using Python
|Assessment type||Unit of assessment||Weighting|
|Examination||2 Hour Exam||50|
The assessment strategy is designed to provide you with the opportunity to demonstrate and develop subject knowledge (exam) and programming skills (coursework). Thus, the summative assessment for this module consists of:
- Coursework – two programming tasks; and
- Examination - 2hr exam – written paper under exam conditions.
There are no formal formative assessment components for this module, but formative feedback will be given to you in tutorials as required, and in the form of regular revision questions in lectures.
You will receive written feedback on your coursework. You will also receive verbal feedback in lectures via revision questions and in-class discussions.
- To provide the conceptual and practical working knowledge of the use of computer systems for the processing of multimedia data.
|002||Perform mathematical operations on multimedia data.||KC|
|003||Discuss the principles of using Multimedia Application Programmable Interfaces (APIs).||KC|
|004||Perform Multimedia data processing using computer-based tools.||KCT|
|005||Discuss issues relating to applications of computer systems.||KC|
|006||Plan and codify a set of procedures to perform a specific task.||T|
|007||Use computer code instructions to perform a specific task.||KCT|
|001||Explain the numbering formats commonly used in multimedia programming||KC|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Methods of Teaching / Learning
The learning and teaching strategy is designed to: develop your skills and knowledge in computer systems, allowing modules in later semesters to build on this.
The learning and teaching methods include:
- 8 x one two-hour lectures
- 7 x two-hour laboratory sessions
- Guided reading
- Coursework assignments and feedback
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Upon accessing the reading list, please search for the module using the module code: FVP1013
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2022/3 academic year.