VIDEO FOR PRODUCTION - 2022/3
Module code: PRO1027
In light of the Covid-19 pandemic the University has revised its courses to incorporate the ‘Hybrid Learning Experience’ in a departure from previous academic years and previously published information. The University has changed the delivery (and in some cases the content) of its programmes. Further information on the general principles of hybrid learning can be found at: Hybrid learning experience | University of Surrey.
We have updated key module information regarding the pattern of assessment and overall student workload to inform student module choices. We are currently working on bringing remaining published information up to date to reflect current practice in time for the start of the academic year 2021/22.
This means that some information within the programme and module catalogue will be subject to change. Current students are invited to contact their Programme Leader or Academic Hive with any questions relating to the information available.
The purpose of this module is to introduce students to the context for video and projection technologies associated with theatre production.
This module reflects the programme's aim to produce practitioners with specialist knowledge. This module will serve as a general introduction to audio visual technologies for students whose area of professional interest may be elsewhere, or as an introduction to professional practice for students who wish to make audio visual technologies a lasting part of their skillset.
Guildford School of Acting
MCNAMARA Anna (GSA)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 4
JACs code: W453
Module cap (Maximum number of students): N/A
Overall student workload
Workshop Hours: 20
Independent Learning Hours: 120
Seminar Hours: 10
Prerequisites / Co-requisites
Use of projected media in the creation of contemporary performance.
An introduction to analysis and critique of the role of digital scenography and the A/V (video) designer in specific examples of live performance production.
The function and potential of video technologies in a live performance environment.
Exploring a range of techniques for developing content.
Introduction to media creation and the associated technologies and software.
An exploration of practitioners in the field of video design.
|Assessment type||Unit of assessment||Weighting|
|Practical based assessment||Continuous Assessment - Video Diary||100|
Reflective Essay - 1500 words
The assessment strategy is designed to:
- provide students with the opportunity to demonstrate knowledge acquired about practitioners engaged with audio visual technologies in the creation of live performance.
- It also offers students the opportunity to showcase skills and competences gained from taught aspects of the moule.
Students will give short presentations to a given brief, demonstrating the application of audio visual technologies to the creation of contemporary theatre production. They will work in teams and showcase their knowedge and skills through a short multimedia presentation.
Reflective Journal/Video Diary
Your video diary should support your learning by signposting key ideas and practices introduced as part of the module. All journals will be created and submitted via SurreyLearn. It should aim to record the discussions undertaken in the sessions as well as evidencing your further research into the subject. We encourage you to hone in on practices and approaches that you are most interest in. Equally, the video diary should aim to demonstrate your responses to particular practices, employing evidence of further research where applicable.
- Develop intellectual and practical skills of students in the current use of projection and media in performance.
- Introduce students to examples of video and projection technology in the fields of live performance.
- Provide students with first-hand experience of fully integrated video and projection technologies current in theatre and live performance.
- Provide students with the opportunity to begin exploring media technologies associated with theatre and live performance.
|001||Demonstrate accurate application of practical skills.||P|
|002||Recognise key elements of the industry’s genres and technological context.||K|
|003||Independently research to support their subject knowledge and practical skills.||CK|
|004||Engage positively in team and group activity.||PT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Methods of Teaching / Learning
The teaching strategy for this module aims to open up a dialogue among students about what constitutes effective, integrated use of audio visual technologies in the creation of live performance.
The learning and teaching methods include:
Practical group workshops
Independent research and content development
This module attempts to facilitate key areas of the Programme's learning and teaching strategy specifically those defining demonstration and review within workshops, rehearsals, productions, practical classes, laboratory/studio-based practice, lectures, seminars, tutorials and tutor and learner-directed practical projects evidencing core, elementary theory and practice.
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Upon accessing the reading list, please search for the module using the module code: PRO1027
Under the three term structure that commences from academic year 2019/0 – this module’s delivery is year-long due to the teaching occurring in Teaching Block 2.
Programmes this module appears in
|Theatre Production BA (Hons)(YEAR LONG)||Year-long||Compulsory||A weighted aggregate mark of 40% is required to pass the module|
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2022/3 academic year.