AUDIO ENGINEERING 3 - 2022/3
Module code: TON3012
In light of the Covid-19 pandemic the University has revised its courses to incorporate the ‘Hybrid Learning Experience’ in a departure from previous academic years and previously published information. The University has changed the delivery (and in some cases the content) of its programmes. Further information on the general principles of hybrid learning can be found at: Hybrid learning experience | University of Surrey.
We have updated key module information regarding the pattern of assessment and overall student workload to inform student module choices. We are currently working on bringing remaining published information up to date to reflect current practice in time for the start of the academic year 2021/22.
This means that some information within the programme and module catalogue will be subject to change. Current students are invited to contact their Programme Leader or Academic Hive with any questions relating to the information available.
This module is intended to develop understanding of audio engineering from years 1 & 2, and apply this to the technologies of recently-developed audio systems and techniques.
Music and Media
MASON Russell (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 6
JACs code: J930
Module cap (Maximum number of students): N/A
Overall student workload
Workshop Hours: 6
Independent Learning Hours: 108
Lecture Hours: 34
Seminar Hours: 2
Prerequisites / Co-requisites
- Level 4 Acoustics and Computer Audio Systems A & B
- Level 4 Audio Engineering and Recording Techniques A & B
- Level 4 Electronics and Audio Signal Processing A & B
- Level 5 Video Engineering
Indicative content includes:
- The relationships between interchannel and interaural signal properties for various reproduction systems.
- The relationships between the signals arriving at the ears and spatial audio perception.
- The methods available to simulate aspects of spatial audio perception using a range of loudspeaker- and headphone-based techniques.
- The main components of perceptual audio coding systems, including appropriate filterbanks, transforms, masking models and scale factors.
- The meaning and role of each layer in computer networking systems.
- The requirements and selected standards for real-time professional audio over computer networks.
|Assessment type||Unit of assessment||Weighting|
|Practical based assessment||Workshops||40|
|Practical based assessment||Experiment||60|
The assessment strategy is designed to provide you with the opportunity to demonstrate and develop knowledge and understanding of audio engineering principles (coursework and exam).
Thus, the summative assessment for this module consists of:
- Workshops: assessed workshops (addressing learning outcomes 4 to 7)
- Experiment: an experiment examining an aspect of spatial perception, with the results disseminated as a written report (addressing learning outcomes 1 to 3)
The experiment will be shared in a show-and-tell session, so that all students can experience and give feedback on your work. In addition, formative feedback will be given to you in tutorials, and in the form of regular revision questions in lectures, and in the workshops and practical sessions.
Written feedback will be given on the coursework. Verbal feedback will be given on regular revision questions in lectures.
- To further develop understanding of spatial audio perception and its application in a range of reproduction systems
- To introduce you to perceptual audio coding systems
- To further develop knowledge and understanding of audio networking systems and devices
|001||Describe the relationships between interchannel signal properties, interaural signal properties, and auditory spatial perception||KC|
|002||Discuss the problems that must be overcome to implement spatial audio reproduction systems||KC|
|004||Describe the general principles of perceptual audio coding||KC|
|005||Describe how these principles are applied in MPEG 1 and 2 layers 1, 2, and 3||KC|
|006||Describe the principles of computer networks and their application in transmitting realtime audio signals||KC|
|007||Configure and troubleshoot a computer network transmitting realtime audio signals||KCP|
|003||Design and evaluate a spatial audio system or production||KCP|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Methods of Teaching / Learning
The learning and teaching strategy is designed to: develop your knowledge and understanding of aspects of audio engineering, particularly recently-developed audio systems and techniques. This is developed via lectures and demonstrations, as well as by completion of coursework and weekly revision questions.
The learning and teaching methods include:
- Regular 2-hour lectures
- Listening sessions
- Guided reading
- Coursework assignments and feedback
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Upon accessing the reading list, please search for the module using the module code: TON3012
Programmes this module appears in
|Music and Sound Recording (Tonmeister) BSc (Hons)(YEAR LONG)||Year-long||Optional||A weighted aggregate mark of 40% is required to pass the module|
|Music and Sound Recording (Tonmeister) BMus (Hons)(YEAR LONG)||Year-long||Optional||A weighted aggregate mark of 40% is required to pass the module|
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2022/3 academic year.