IMMERSIVE SOUND PRACTICES - 2023/4

Module code: CMT3011

Module Overview

This module centres on range of immersive sound contexts and practices, building on listening and production skills developed over the course of Level 5. Students will be introduced to a relevant selection of diverse musical repertoire and gain experience in technical and practical aspects of immersive audio presentation.

Module provider

Music & Media

Module Leader

HALL Thomas (Music & Med)

Number of Credits: 15

ECTS Credits: 7.5

Framework: FHEQ Level 6

Module cap (Maximum number of students): 26

Overall student workload

Independent Learning Hours: 128

Seminar Hours: 22

Module Availability

Semester 1

Prerequisites / Co-requisites

CMT2003 (Creating Music with Computers 2B) is a pre-requisite for this module

Module content

Indicative content includes:

- aspects of immersive sound (acoustic, psychoacoustic, physiological)
- the creation immersive audio using a variety of computer software configurations
- immersive sound techniques, including binaural and diverse multi-channel presentation
- overview of music, sound and ratio art related to sonic immersion

Assessment pattern

Assessment type Unit of assessment Weighting
Project (Group/Individual/Dissertation) Portfolio of creative immersive sound work and commentary 100

Alternative Assessment

An alternative to a group assessment is an individual project equivalent to an individual's assessed contribution within a group project.

Assessment Strategy

The assessment strategy is designed to provide students with the opportunity to demonstrate creative and technical practice-based skills in relation to immersive sound practices. Formative assessment includes the opportunity for in-class and tutorial-based formative feedback  as required. The summative assessment for this module is a project comprising a portfolio of immersive sound practice and commentary. Projects are usually undertaken  as group work, but are also allowable as individual projects, e.g. as an alternative assessment. 

Module aims

  • Develop immersive audio technical and production skills
  • To enhance critical listening skills and develop compositional skills appropriate to immersive sound
  • To develop knowledge and awareness of diverse immersive sound practices
  • To develop knowledge and awareness of diverse immersive sound practices
  • To enhance application of written skills and research techniques in relation to creative portfolio work

Learning outcomes

Attributes Developed
001 Create immersive compositional work of a professional standard appropriate for level KCP
002 Demonstrate the application of technical principles underlying immersive audio KC
003 Develop critical listening skills appropriate for immersive audio PT
004 Demonstrate musicological knowledge of relevant context and repertoire with respect to immersive sound practices KC
005 Articulate a clear understanding of research-informed sound art practice via a written commentary KT

Attributes Developed

C - Cognitive/analytical

K - Subject knowledge

T - Transferable skills

P - Professional/Practical skills

Methods of Teaching / Learning

The learning and teaching strategy for this module is designed to complement and support the kinds of learning students undertake in their other modules at this level.

The learning and teaching methods centre around both interactive and practical hands-on seminars.

Guided listening / reading for Independent Learning

Group discussions and peer feedback

Use of supporting materials on SurreyLearn and elsewhere as appropriate

Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.

Reading list

https://readinglists.surrey.ac.uk
Upon accessing the reading list, please search for the module using the module code: CMT3011

Other information

None

Programmes this module appears in

Programme Semester Classification Qualifying conditions
Creative Music Technology BMus (Hons) 1 Optional A weighted aggregate mark of 40% is required to pass the module

Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2023/4 academic year.