PROGRAMMING FUNDAMENTALS - 2023/4
Module code: COM1027
This module will provide an introduction to the fundamental concepts of object-oriented programming using Java. We will start with understanding basic data types and programming structures. We will then introduce from first principles what objects and classes are and introduce more advanced datatypes and programming structuring techniques for object-oriented programming. The module how to develop programs from high level design diagrams. The important of testing your programmes will also go hand in hand with programming. We will use appropriate tools and libraries, such as Eclipse and JUnit to provide industrial quality tools to support the module.
KAZAMIA Stella (Computer Sci)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 4
JACs code: I320
Module cap (Maximum number of students): N/A
Overall student workload
Workshop Hours: 2
Independent Learning Hours: 94
Lecture Hours: 22
Tutorial Hours: 10
Laboratory Hours: 22
Prerequisites / Co-requisites
Indicative lecture content includes:
- Motivation, explanation of tools going to use, overview of coursework, example of good and bad code
- Primitive Datatypes
- Simple Control flow
- Conditional statements (if, then, else)
- Loops (for, while, do)
- Introduction to Classes and Objects
- Advanced Datatypes
- Enumerated Types
- Working with classes and UML class diagrams
- Coding best practice
- Coding style
- Testing with JUnit
- Collections using Lists and Maps
- Superclasses and subclasses
|Assessment type||Unit of assessment||Weighting|
|Practical based assessment||WEEKLY LAB ASSIGNMENTS||20|
|Coursework||COURSEWORK PROJECT (INDIVIDUAL)||80|
The assessment strategy is designed to provide students with the opportunity to demonstrate that they have achieved the module learning outcomes.
Thus, the summative assessment for this module consists of:
· An individual coursework which takes a given UML class diagram and method description, the student will be expected to implement the required functionality in Java and test its function. A student will also be required to write unit tests. Feedback will be given on the quality of the solution, including good coding practice, testing and execution. This addresses LO1, LO2, LO3, LO4, LO5 and LO6.
· Lab assignment tasks to be completed weekly. This addresses LO1, LO2, LO3, LO4, LO5 and LO6.
All the learning outcomes apply in each assessment. The difference between the assessments is the Java concepts that will be covered in each and the depth in which they are covered. The first assessment covers the basic structuring techniques of Java programming whereas the second assessment includes more advanced structuring techniques.
Formative assessment and feedback
The formative assessment consists of:
- EVS handsets are used extensively in the lectures with each lecture consisting of a number of slides explaining the theory followed by a number of slides gauging the students’ understanding. The answers are discussed when necessary, eg if a high proportion (more than 25%) of the students got the answer wrong.
- An early assignment during the first few weeks of the course. The assignment covers the following: given a UML class diagram, method description and unit tests, a student will be expected to implement the required functionality in Java and test its function. Students will be asked to make an attempt at this. During this first formative assessment support will be given through the discussion boards and individually. Feedback will be provided collectively (not individually) in a lecture to go through the solution together. This will provide an introduction to the use of grade descriptors in marking.
- An individual formative assessment will be provided mid way through the course which takes a UML class diagram and method description and a student will be expected to implement the required functionality in Java and test its function. This will provide the students with their first experience of receiving feedback based on the use of detailed grade descriptors in preparation for the summative assessment.
- Use of the self-study weekly diagnostic tests on line in SurreyLearn with immediate feedback on a student’s understanding of key concepts, this provides the opportunity for weekly formative feedback.
- Equip students with the fundamental knowledge of basic data types and program statements.
- Develop the student's understanding of the basic concepts of object-oriented programming and how to test their programs in using an integrated approach.
- Engage learning Java through a hands-on practical approach to enable students to apply their skills to different scenarios
- Reinforce Java learning opportunities through self-diagnostic support.
|1||Write syntactically correct code, and compile, execute, debug and test the resulting computer program;||CPT|
|2||Understand the basic concepts of object-oriented software as implemented in Java||KCT|
|3||Know when and how to apply native and class data types, and program control statements;||KCT|
|4||Interpret UML class diagrams in order to implement object-oriented software;||KP|
|5||Understand the importance of constructing maintainable code by using good design and code conventions;||KCT|
|6||Apply object-oriented testing to validate their code.||KPT|
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Methods of Teaching / Learning
The learning and teaching strategy is designed to:
Develop a student’s practical ability to write Java programs and test them, through direct lecture, practical sessions, and through facilitated independent learning. The skills gained on this module are directly transferable to all other modules on the programme, and to the Computer Science profession.
This module is also supported an additional 1 hour tutorial for those students who have been identified, using the diagnostic tests, as needing extra support. The independent learning is supported by weekly self study tests that are available on Surrey learn, through the discussion boards that support each courework and also general discussions for the module. Drop-in surgery hours may also be run to provide additional coursework support. The solutions to the laboratory sessions are made available to the students following each session and released via SurreyLearn; thus providing further support for the independent learning.
The learning and teaching methods include:
- Lectures (~2h/week) using EVS handsets to gauge the students’ understanding
- Practical session (~2h/week) using Eclipse, Java and JUnit. Each practical lab session will provide direct support and elaborate on the topics covered in order to use Eclipse and JUnit to support the application of the topics covered. It will also provide a mock exam session in preparation for the practical examination.
- Tutorial sessions (~1h/week) interactive in the laboratory using directed exercises.
- Independent learning (~7h/week), e.g., revising the lecture notes, completing the coursework, going over lab solutions, completing the self-study tests online, preparing for the next lecture, etc.
- Use of discussion board on SurreyLearn to support all coursework and general topics for discussion covering the content of the module.
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Upon accessing the reading list, please search for the module using the module code: COM1027
Programming is one of the foundational skills of computer science. This module gives students a strong theoretical and practical grounding in object-oriented programming. The development skills taught in this module provide students digital skills, such as programming, reading UML diagrams and converting into code, that are highly valued in industry. The skills taught here feed directly into COM1028 (Software Engineering) but also into many of the later practical modules in the programme.
This module provides foundational software design and development skills that are the first steps to applying these techniques to solve real life problems, students are equipped with practical problem-solving skills, theoretical skills, and software design and development skills. It emphasises the need for a professional development approach through use of version control and testing. All of these are highly valuable to employers.
Global and Cultural Skills
Computer Science is a global language and the tools and languages used on this module can be used internationally. The same programming languages used in this module are used worldwide allowing students to work in different countries. This module allows students to develop skills that will allow them to develop applications with global reach and collaborate with their peers around the world.
Resourcefulness and Resilience
This module involves practical problem-solving skills that teach a student how to reason about and solve new unseen problems through combining the foundation theory taught with practical technologies for systems that are in everyday use. By the end of this module, students will be equipped with the skills to take a complex development problem and break it down into smaller more manageable steps that can be solved individually and then tested together.
Programmes this module appears in
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2023/4 academic year.