COLLABORATIVE PROJECT - 2023/4

Module code: DMAM003

Module Overview

Consolidating existing skills and knowledge in practical production, output will be a group project requiring multidisciplinary collaboration. Where possible, the project developed will make use of latest contemporary media production technologies, such as Virtual Production, Real-Time Rendering, Interactive Video, and/or Virtual Character Creation. Teams will comprise groups of students from both within the MA cohort and in some case from other complementary MAs where appropriate. The skills applied to this module will be drawn both from students' existing skills-base and from those developed in previous (Creative Media Practices) module.

Module provider

Music & Media

Module Leader

WEINBREN Jon (Music & Med)

Number of Credits: 15

ECTS Credits: 7.5

Framework: FHEQ Level 7

Module cap (Maximum number of students): 20

Overall student workload

Workshop Hours: 10

Independent Learning Hours: 120

Lecture Hours: 5

Seminar Hours: 5

Tutorial Hours: 10

Module Availability

Year long

Prerequisites / Co-requisites

Not Applicable

Module content


  • Creating a collective collaborative response to a brief

  • Workshop sessions to aid ideas generation and collaboration.

  • Collaborative and interdisciplinary working methods

  • Engaging with different subject specialisms and practitioners

  • Latest creative and practical media production tools and techniques

  • Tools, technologies and techniques for teamwork and collaborative production

  • Working towards the realisation of negotiated practical outcomes


Assessment pattern

Assessment type Unit of assessment Weighting
Project (Group/Individual/Dissertation) Collaborative Project Portfolio 100

Alternative Assessment

This would very rarely come into play. However, if it is needed we will have a range of collaborative possibilities for students to be part of ongoing research and production activities involving extensive collaboration and teamwork, for which we can readily assess the student's performance. These will be projects within the Centre for Creative Arts and Technologies and the Institute of Virtual Production both based here at Surrey and part of our research and production portfolio.

Assessment Strategy

Students are given the opportunity to demonstrate their ability to:


  1. generate ideas, concepts and proposals in response to a creative brief;

  2. work towards a collaborative and interdisciplinary realisation of the proposal;

  3. evidence the process behind this process;

  4. manage the interaction of this process in relation to the means available.



Summative assessment for this module consists of:
Collaborative Project Portfolio (100%)

Submission Components:


  • Group Presentation

  • Project Output (Audiovisual Artefact)

  • Reflective Commentary

  • Self/Group/Peer Appraisal



Assessment Criteria:


  • Creative Execution (Group)     

  • Clarity and Coherence (Group)            

  • Collaboration and Professionalism (Group)

  • Production Quality (Group)

  • Collegiality and Teamwork (Individual)

  • Engagement and Contribution (Individual)

  • Research, Reflection, Insight and Understanding (Individual)



Formative assessment and feedback is provided at the proposal stage of the project, when each group submits a project proposal and group/peer/self-assessments as commentary on the progress of themselves and their team. Specific feedback is offered at this stage so that teams can incorporate this into their ongoing work. In addition, proposals are presented in class to solicit tutor and peer feedback.

Module aims

  • establish sound methods of creative collaboration and practical teamwork.
  • develop fluency in collaboration tools, techniques and technologies.
  • develop successful techniques for collaborative project proposal development based on shared ideas and effective teamwork.
  • develop successful techniques for joint creative project production and realisation
  • develop constructive approaches to group critiques and appropriate reflective skills

Learning outcomes

Attributes Developed
001 Demonstrate contextually aware working methods to generate, research and develop creative ideas CK
002 Realise negotiated practical outcomes considering creative, logistical, and budgetary requirements CK
003 Understand theoretical and practical issues of collaborative and interdisciplinary endeavour CK
004 Reflect on the dynamics, challenges and benefits of collaboration across disciplines CK
005 Work in teams to generate, research and develop creative concepts PT
006 Present ideas and work to audiences in a range of situations PT
007 Study independently, set goals, manage their own workloads and meet deadlines PT

Attributes Developed

C - Cognitive/analytical

K - Subject knowledge

T - Transferable skills

P - Professional/Practical skills

Methods of Teaching / Learning

In this module, students learn to apply technical skills and subject knowledge in ways that facilitate collaboration and excellence in developing artistic content. Teaching will focus around the development of practical skills necessary for professionally orientated collaborative and interdisciplinary work; and on the development of research skills necessary for creative practice.

Module content will be delivered through a combination of


  • Short Screenings, Demos (‘Lectures’)

  • Group Presentations, Critiques and Seminars (‘Seminars’)

  • Creative Exercises and Software Workshops (‘Workshops’)

  • Tutorials


Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.

Reading list

https://readinglists.surrey.ac.uk
Upon accessing the reading list, please search for the module using the module code: DMAM003

Other information

N/A

Programmes this module appears in

Programme Semester Classification Qualifying conditions
Film, Animation and Digital Arts MA(YEAR LONG) Year-long Compulsory A weighted aggregate mark of 50% is required to pass the module

Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2023/4 academic year.