COMPUTER SYSTEMS - 2024/5
Module code: FVP1013
This module will introduce you to computer-based media systems using a combination of theory and application. It will introduce you to the use of software and computer networking tools, and their interaction with computer-based media.
Music and Media
ADEYEMI-EJEYE Femi (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 4
Module cap (Maximum number of students): N/A
Overall student workload
Workshop Hours: 14
Independent Learning Hours: 105
Lecture Hours: 16
Guided Learning: 12
Captured Content: 3
Prerequisites / Co-requisites
Indicative content Includes:
- Basic python Operations
- Use of Functions and packages in Python
- Solving mathematical problems using code.
- Multimedia Application Programming Interface
- Introduction to Computer Networking
- Video processing using Python
|Unit of assessment
|2 Hour Exam
The assessment strategy is designed to provide you with the opportunity to demonstrate and develop subject knowledge (exam) and programming skills (coursework). Thus, the summative assessment for this module consists of:
- Coursework – two programming tasks; and
- Examination - 2hr exam – written paper under exam conditions.
There will be formative quizzes/tests and feedback will be provided. These quizzes/tests may either happen in the lecture/tutorial or an online test, and will be used to monitor student learning and provide ongoing feedback to staff and students
You will receive written feedback on your coursework. You will also receive verbal feedback in lectures via revision questions and in-class discussions.
- To provide the conceptual and practical working knowledge of the use of computer systems for the processing of multimedia data.
|Perform mathematical operations on multimedia data.
|Discuss the principles of using Multimedia Application Programmable Interfaces (APIs).
|Perform Multimedia data processing using computer-based tools.
|Discuss issues relating to applications of computer systems.
|Plan and codify a set of procedures to perform a specific task.
|Use computer code instructions to perform a specific task.
|Explain the numbering formats commonly used in multimedia programming
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Methods of Teaching / Learning
The learning and teaching strategy is designed to: develop your skills and knowledge in computer systems, allowing modules in later semesters to build on this.
The learning and teaching methods include:
- Workshop sessions
- Guided reading
- Coursework assignments and feedback
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Upon accessing the reading list, please search for the module using the module code: FVP1013
The Department of Music and Media is committed to developing graduates with attributes encompassing employability, digital skills, global and cultural awareness, sustainability as it relates to media production and broadcast engineering and, finally, resourcefulness and resilience.
This module provides opportunities to engage deeply with these in a number of ways including:
Digital capabilities: This module will enable you to develop digital capabilities in computer systems. You will develop software programming skills and be introduced to network troubleshooting tools.
Employability: This module will encourage you to develop professional skills related to software programming, such as planning and code documentation, which will be attractive to employers in this field.
Resourcefulness and resilience: This module will challenge and stretch you in coping with designing multiple software programmes within a timeframe and seeking out information beyond lecture notes and workshops to achieve tasks
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2024/5 academic year.