COMPUTER IMAGING AND SYSTEMS B - 2024/5
Module code: FVP2006
This module is intended to further develop the use and application of computing in the professional media industry. Developing the application of switchers, routers and IT systems and applying video over IP and ethernet in an asynchronous environment.
Music and Media
ADEYEMI-EJEYE Femi (Music & Med)
Number of Credits: 15
ECTS Credits: 7.5
Framework: FHEQ Level 5
Module cap (Maximum number of students): N/A
Overall student workload
Independent Learning Hours: 102
Lecture Hours: 24
Seminar Hours: 12
Laboratory Hours: 12
Prerequisites / Co-requisites
Computer Systems FVP1013
Indicative content includes:
- Routers and Switches
- Timing requirements for broadcast systems
- Ethernet and IP
- Asynchronous application of broadcast video
- Wireshark analysis
- PTP timing
- Second screen interactivity
- OTT delivery
|Unit of assessment
|COURSEWORK 1- Video Streaming capture analysis
|CLASS TEST - 1-HOUR CLASS TEST
|COURSEWORK 2 - INDIVIDUAL COMPUTER SYSTEMS PROJECT
The assessment strategy is designed to provide students with the opportunity to demonstrate computing protocols as applied to video over IP and their understanding of data communications for the media industry. Teamwork and critical thinking are assessed in small groups with one-to-one guidance from the staff.
Thus, the summative assessment for this module consists of:
- Coursework 1 - Video streaming capture analysis - 20%
- Summative Class Test - 1-hour class test (covering learning outcomes 1-4) - 20%
- Coursework 2 - Individual computer systems project for video in an asynchronous environment - 60%
There are no formal formative assessment components for this module, but formative feedback will be given to individual students in tutorials during lab sessions.
Formative assessment is provided through coursework feedback and continuous interaction during lab sessions.
Students receive written feedback on their coursework and verbal feedback on their practical work throughout the module.
- Introduce the use of switches and routers in data communications
- Apply ethernet and internet protocol to video distribution
- Understand the effect of IT systems on media distribution
|Design systems for internet routers and switches
|Analyse the effect of IT systems on media distribution via computer networks
|Create the structure for a media enterprise over IT
|Evaluate public and private networking for video distribution
C - Cognitive/analytical
K - Subject knowledge
T - Transferable skills
P - Professional/Practical skills
Methods of Teaching / Learning
The learning and teaching strategy is designed to continue the development of the student’s application of computing to the media industry.
The learning and teaching methods include:
- One two hour lecture (weeks1-12)
- Practical computing laboratory sessions and seminars to enable students put theory learnt in the lecture into practice.
Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.
Upon accessing the reading list, please search for the module using the module code: FVP2006
Programmes this module appears in
|Film Production and Broadcast Engineering BEng (Hons)
|A weighted aggregate mark of 40% is required to pass the module
Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2024/5 academic year.