VIDEO FOR PERFORMANCE - 2025/6

Module code: PRO1036

Module Overview

The purpose of this module is to introduce students to the context for video and projection technologies associated with theatre production. This module reflects the programme's aim to produce multiskilled practitioners with specialist knowledge for the global creative industries. This module will serve as a general introduction to digital audio/visual technologies for students whose area of professional interest may be elsewhere, or as an introduction to professional practice for students who wish to make digital audio/visual technologies a lasting part of their skillset. Skills learned on this module will also support further video tasks in modules at Level 5 & 6 on the BA Theatre Production programme.

Module provider

Guildford School of Acting

Module Leader

EVANS Gareth (GSA)

Number of Credits: 15

ECTS Credits: 7.5

Framework: FHEQ Level 4

Module cap (Maximum number of students): N/A

Overall student workload

Workshop Hours: 11

Independent Learning Hours: 120

Lecture Hours: 3

Laboratory Hours: 16

Module Availability

Year long

Prerequisites / Co-requisites

N/A

Module content

Indicative content includes:


  • Video theory

  • Practical Workshops on video production systems, camera systems and basic cinematography, projection technology and projection mapping

  • Computer lab sessions on editing and post-production techniques and workflows.

  • Introduction to industry standard media server solutions.


Assessment pattern

Assessment type Unit of assessment Weighting
Coursework Video Diary 100

Alternative Assessment

Video essay (equivalent to 1500 words)

Assessment Strategy

The assessment strategy is designed to provide students with the opportunity to demonstrate:


  1. Teamwork through collaboration on a creative project

  2. An ability to work on individual projects.

  3. Understanding of common terminology and technical language associated with video and projection technology.

  4. Allow an opportunity for personal reflection on practice and knowledge relative to industry practice.

  5. A positive approach to independent learning to build skills and develop industry relevant knowledge beyond classroom content.



Thus, the summative assessment for this module consists of:


  • Individual Reflective Video Journal  (Addresses Learning Outcomes 001, 002, 003, 004)



Formative assessment is undertaken in a variety of forms, such as the following:


  • Online Theory Quizzes

  • Individual Formative Project (short video)

  • Group Formative Activity (Projection Mapping Project)



Feedback

Feedback for formative points will be verbal: 


  • Individual Task  Recorded verbal feedback from lecturer.



Group Task


  • In-person verbal feedback from lecturer and peers. 



Feedback for summative assessment will be written against the rubric.

Module aims

  • Introduce language and theory relating to video technology used in creative industries
  • Introduce students to common video technology used in creative industries
  • Provide opportunities for hands-on exploration of video equipment
  • Introduce students to content creation workflows developing competence in the use of appropriate software

Learning outcomes

Attributes Developed
Ref
001 Show practical skills in a given technical subject to foundation level KP EMPLOYABILITY, SUSTAINABILITY, RESOURCEFULNESS & RESILIENCE
002 Discover and use digital technology relevant to global creative industries KPT EMPLOYABILITY, GLOBAL & CULTURAL, SUSTAINABILITY, DIGITAL, RESOURCEFULNESS & RESILIENCE
003 Present as a self-motivated and confident team member PT EMPLOYABILITY, SUSTAINABILITY, RESOURCEFULNESS & RESILIENCE
004 Demonstrate independent research to develop subject knowledge and practical skills KCPT EMPLOYABILITY, GLOBAL & CULTURAL, DIGITAL, SUSTAINABILITY, RESOURCEFULNESS & RESILIENCE

Attributes Developed

C - Cognitive/analytical

K - Subject knowledge

T - Transferable skills

P - Professional/Practical skills

Methods of Teaching / Learning

The learning and teaching strategy is designed to provide a variety of learning and teaching methods which fit with the overall aims & strategy of the programme and are appropriate to the study of digital and audio-visual technologies for live production. There is a balance of individual and group work and of tutor lead and student lead sessions. The strategy should encourage individual learning, questioning, analysis and reflection as well as enabling students to develop technical skills appropriate to the module as well as transferable skills in research, communication, planning and negotiation.

Indicated Lecture Hours (which may also include seminars, tutorials, workshops and other contact time) are approximate and may include in-class tests where one or more of these are an assessment on the module. In-class tests are scheduled/organised separately to taught content and will be published on to student personal timetables, where they apply to taken modules, as soon as they are finalised by central administration. This will usually be after the initial publication of the teaching timetable for the relevant semester.

Reading list

https://readinglists.surrey.ac.uk
Upon accessing the reading list, please search for the module using the module code: PRO1036

Other information

Guildford School of Acting trains students, within their chosen fields, to have an understanding and appreciation of Employability, Digital Capabilities, Global and Cultural Capabilities, Sustainability, and Resourcefulness and Resilience. This module is designed to allow Theatre Production students to develop knowledge, skills, and capabilities in the following areas:

Digital capabilities

Developing students' understanding and practical experience of using current professional digital media technology through classwork and project work alike. This experiential learning is underpinned by technical fundamentals allowing students to scale their knowledge to a broad range of similar digital media technology.

Global and cultural capabilities

As video and digital media are a key aspects part of the global entertainment industry, students will be introduced to a range of international practices and practitioners

Employability 

This module provides digital media skills training towards the creation of a personal showreels and other promotion materials. These are essential business skills in the freelance creative sector which most of our graduates will progress onto.

Resourcefulness and Resilience

Through a combination of individual and group projects on this module, students can develop time management, problem-solving, communication, creativity both as an individual and as part of collaborative team and make use of the integrated opportunity to reflect on these areas as a part of the summative assessment.

Sustainability

This module promotes sustainable industry & innovation though using digital display technologies, and responsible consumption through promoting the skills and practice of digital scenography and the use of energy efficient digital projection systems.

Programmes this module appears in

Programme Semester Classification Qualifying conditions
Theatre Production BA (Hons)(YEAR LONG) Year-long Compulsory A weighted aggregate mark of 40% is required to pass the module

Please note that the information detailed within this record is accurate at the time of publishing and may be subject to change. This record contains information for the most up to date version of the programme / module for the 2025/6 academic year.